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It could be that the CPU is bottle necking the game a bit and maybe you can reduce the number of background apps that run to reduce total utilization. Also reducing the heat of the CPU's as much as possible will give the best working situation.
It could also be the harddrive is having a hard time keeping up with the large texture files it needs to load for each different section of the map? try degragmenting or trimming (for SSD) your main storage drive.
Test to see if helps if you reduce texture quality as much as possible and try to turn of future frame render & ambient occlusion, DX12. It might also help to force the NV driver to run PhysX on the GPU as this is most probably the fastest CPU in the system. Hope it helps!
First of all,thanks for your answer.My game is on SSD.About CPU bottle necking i thought the same and even changed the operation system from windows 10 to 7 but nothing is changed.I tried every texture option in the game,doesnt work.Thanks for your advices.
- XTRA-Larsiano7 years agoSeasoned Ace
-Have you tried a 1:1 ratio setting for screen resolution and rendering %
-Have you tried disabling motion blur (0%)
-It could also help sometimes to install the latest Intel chipset software driver, SSD/NVMe driver and upgrade the firmware if you have knowledge of hardware that is preferably!-It might also help to try DX11 mode
- 7 years ago
I purchased the SSD a week ago just for solve this problem so i do not think the problem because of its firmware.I tried the rest of your possible solutions but didnt work.Thanks for your effort.I think the last patch causes this problem for some of the GPUs .Like 1050 and 1060.
- XTRA-Larsiano7 years agoSeasoned Ace
Have you tried the latest Nvidia hotpatch driver?
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