Forum Discussion
Product: Battlefield V
Platform:Sony Playstation 4
Please specify your platform model. Sony PlayStation 4 Pro
Which part of the game is the issue happening in? Multiplayer
Which part of the mode? Firestorm
Please select your region Europe
On which server did this happen? NA
When did this happen? (dd.mm.yy hh:mm) 01.05.19 01:00
Summarize your bug Final circle is over 50% outside combat area north of the map
How often does the bug occur? Rarely (0% - 9%)
Steps: How can we find the bug ourselves? Playing with the final circle closing in on the north of the map we move hard north as we can go so get the high ground.
What happens when the bug occurs? We are heading to the edge of the final blue circle only to be told when only just past the middle to TURN BACK NOW. we are forced to fall back to avoid getting killed
What should be happening instead? Final circle should not be out of bounds!
Final circle of the map ends up being almost 50% out of bounds on the northern part of the map. We tried to get to the top edge for the high ground to be stopped and told to fall back or we would be killed. This results on us being stuck out in the open and sitting ducks.
THis was not cool as the mini map did not show the area was out of bounds! and was far from the traditional OUT OF BOUNDS markings you get from normal Multiplayer. This resulted in the norther circles having a much smaller play area with a questionable unknown boundary.
Did you happen to record this clip or can provide a picture of the location?
- Intron6 years agoNew Adventurer
The footage i have is corrupted ☹️
I have ringed the area on the map.
It was as we went over the road into the hills did it start saying we were out of the zone so anything off the dirt path resulted in us being out of bounds we had to fall back to the road to be in the zone.
Upon searching the bug list some one has already posted this with better markings
https://answers.ea.com/t5/Bug-Reports/deserting-death-in-firestorm/m-p/7787606#M13213
Circle bleeds into out of area and makes it impossible to utilize Out of areas buffer zone.