Forum Discussion
I have died numerous times less than a second away from the boundary line so I totally get what you want but (Devil's advocate here) we technically shouldn't be out of bounds in the first place (accidental or otherwise), and the regular timer is a punishment of sorts; to be given extra time slightly defeats it's purpose.
In theory, I would be able to cover larger distances while flanking out of bounds if I ran diagonally towards in-bounds..
I'm sure there is a way our views could meet in the middle, probably involving specializations like you can run faster out of bounds but with a reduced timer, or a slower timer (added time or modified) but you lose health or something? I'm not too sure
Thinking about this a little further, I wonder, why not just change the game to have hard external boundaries? Then if a player runs into one (on foot or on a vehicle) they and just bounce off. They don't die, they just bounce off like a hockey puck, no timer, no death, just a new trajectory. Timer problem solved.
- SterlingARCH3R7 years agoHero
@WiKED-50 Interesting idea with the bouncing off of the boundaries. However, IMHO it'll give it less of a sandbox feel to the game, and the physics of it would make it less realistic. Pilots will also want to go out of bounds, too, if they're being chased because they'll ricochet off to help evade.