Forum Discussion
I like the idea of a longer reload time. But I think that 50% is too much of a nerf. I say, a longer reload time, 15% damage nerf, and no change to the blast radius.
1. Reduce the range from 300m to say 150m (similar to the panzerfoust) I dont think anyone would really complain about the immense damage as the only people being killed would be those who go that low to begin with or,
2. Keep the range at 300m but have a heavy drop off of damage passed to where it does something like 10% - 20% damage to aircraft at max range
- 6 years ago
I wonder if any developers are listening at all or we are just talking with each other :-/
- SterlingARCH3R6 years agoHero
The Fliegerfaust's round is an explosive right? So, I don't think that it would make sense for the round to decrease in its damage over distance. You may have a case for limiting the range of the fliegerfaust, but it's an anti air weapon and it needs to have a good range. That's why a damage nerf may make more logical sense.
- 6 years ago
Yeah and 50% is not an overstatement.... today I tried using it on the start of Iwo Jima as a defender. I took down all 3 airplanes one-by-one with 1 shots.
This is ridiculous.I seriously don't think these maps were designed with this weapon in mind.
On the old maps it's a bit different because people usually take bombers which have a bit more health and can survive the 1 shot.
But still I don't see why fighters need to be punished vs bombers. - 6 years ago
If you want to save your team's a$$ from an good pilot, do them a favor by learning how to fly and give the other pilot a challenge in air-to-air combat.
Fliegerfaust is just the gayest thing ever, it shouldn't even be in the game. - 6 years ago
i agree this thing needs to be nerfed. when i fly and get kill by this at full health btw without any noticed that it was shot at me
it too powerful even flak cannons cant take you out that fast