Forum Discussion
8 Replies
- EA_Atic7 years ago
DICE Team
We're looking to ensure we include a pretty robust toolbox that would let you play around with how the server behaves. We'll have more specific details later on this summer.
What kind of options would you like to see? @Deathadder-v
/Atic
- Moskolonel7 years agoLegend
Since BF4 hardocre mode is a little set aside, It's here in BF1 but I found its access not intuitive compared to previous BF.
So a screen without indications and full of ally to kill unintentionally!
- TTZ_Dipsy7 years agoLegend
The two absolute biggest, must-have features for hardcore we need are
1) Allowing us to turn ally indicators on/off.
2) The ability to turn any individual weapon/class you want on or off.
With these two alone I know the upcoming RSP will be a winner winner chicken dinner
- @EA_Atic To ensure that especially a hardcore mode works fine, we need to be able to impliment a system of forgiving/punishing teamkills. I´ve seen hardcore servers end in a mess without a system like that, because of players joining, who don´t know what the gamemode is and constantly killing teammates.
- @EA_Atic , @Moskolonel , @TTZ_Dipsy , @N4v1s
I hope that V1 rocket will not kill teammates... 😞
If yes, i will never play hardcore with those randoms. :D - @WindowsManTv_CZE I didn´t even think about that. Well we´ll need an option to disable squad reinforcements in that case. Otherwise we going to see 30+ V1 killfeeds including teammates. :D
Maybe hardcore mode will come out when RSP does.
- Moskolonel7 years agoLegend
Could be fun or not XD
But i think player don't launch it foolishly as the behemots in BF1 (not the best way in hardcore). I think hardcore is really an other way to play.