Forum Discussion
Depending on how many people leave towards the end of a round, you could very well end up switching two good teams with one another. One squad (heck, even a single person) is enough to completely chance the outcome of a game but ai understand what you're getting at.
For a game mode like Breakthrough, people could take being forced to the same side twice the wrong way and quit, further complicating things.
PC has so many tools i'm kind of surprised something as simple as server number isn't readily available. Might be worth just making your own room via community games- AOD is a respected clan/platoon so it should fill quick. The team did recently say they are aware joining friends can be difficult so finger's crossed on a quick fix
It is more.
Here an example about the match i'm in now. Just alt tabbed as I remembered this topic. Why not when there is no enemy.
This says it all. When there was auto balance like in BF1 nobody would have left. As well the game just continues without enemy.
- Michaelp8006 years agoRising Adventurer
I feel this situation very often. Especially in 16 vs 16 matches.
We need a fix.
Maybe it would be better if we choose a SQUAD after joining the match and after the team allocation - not before.
- TTZ_Dipsy6 years agoLegend
I find the problem with 16v16 matches is the fact maxed out teams with full squads will always leave someone out, potentially causing that person to leave.