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Tempest_Nor's avatar
7 years ago
Solved

[PC] FPS drops during Multiplayer.

Sorry for bad English, just a heads up. Ok so after a few games in Battlefield V on pc my fps starts to go down, my average fps in Battlefield 5 is 80fps and i play with medium settings with Vsync tu...
  • SolitaryEclectic's avatar
    7 years ago

    @Tempest_Nor Give this a try for settings please....

    First step open Nvidia Control panel under 3D settings go to Adjust image settings with preview

    Pick use my preference and set it to performance and hit apply.

    Next step in game video settings advanced .....



    Make sure frame rate limiter is set to 200

    future frame rendering- on

    vertical sync- off

    GPU memory restriction- off

    Below set everything to custom or low



    Under video Basic ....



    motion blur set to 0



    To see fps in game with no typing do this....



    To see FPS in game with out fraps etc:
    1- open note pad
    2-put this in the note pad.....

    perfoverlay.drawfps 1

    Perfoverlay.fpsdisplayscale 4 <<< this can change to 3 or 2 or 1 depending how big or small you want it. 4 is large.
    3-when you make the user.cfg in notepad,change the file type from text to all. And name it user.cfg
    4-Put in .....:\Program Files\Origin Games\Battlefield 5
    5-Also close Origin to put cfg in just to be safe :}
    6-You will see your FPS in top right of screen when you start BF5



    You can also use this page https://esports.exposed/bfv/best-battlefield-v-settings/ and add way more to this config to up your FPS even more see link or see below...



    RenderDevice.Force
    RenderAheadLimit 1
    RenderDevice.TripleBufferingEnable 0
    RenderDevice.VsyncEnable 0
    WorldRender.MotionBlurEnable 0
    WorldRender.MotionBlurForceOn 0
    WorldRender.MotionBlurFixedShutterTime 0
    WorldRender.MotionBlurMax 0
    WorldRender.MotionBlurQuality 0
    WorldRender.MotionBlurMaxSampleCount 0
    WorldRender.SpotLightShadowmapEnable 0
    WorldRender.SpotLightShadowmapResolution 32
    WorldRender.TransparencyShadowmapsEnable 0
    WorldRender.LightTileCsPathEnable 0
    WorldRender.FilmicEffectsEnable 0
    WorldRender.EmitterSunTransmittanceMapEnable 0
    WorldRender.EmitterSunTransmittanceMapResolution 0
    WorldRender.PlanarReflectionEnable 0
    RenderDevice.Dx11Enable 1
    RenderDevice.Dx11Dot1Enable 1
    RenderDevice.Dx11Dot1RuntimeEnable 1
    Render.DrawScreenInfo 0
    PostProcess.ForceDofEnable 0
    PostProcess.SpriteDofEnable 0
    PostProcess.SpriteDofHalfResolutionEnable 0
    PostProcess.DynamicAOEnable 0
    PostProcess.ScreenSpaceRaytraceEnable 0
    PostProcess.ScreenSpaceRaytraceDeferredResolveEnable 0
    PostProcess.ScreenSpaceRaytraceSeparateCoverageEnable 0
    PostProcess.ScreenSpaceRaytraceFullresEnable 0

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