Re: Blueprint for Future BF & How to make $1 BILLION more...
I added one more, very logical progression for BF that'll attract thousands and thousands of more players:
Introduce a more MMO(-ish) experience.
Imagine a 50 v 50 or 64 v 64 server, or skew that number with a 32 defenders v 96 attackers server with an Operation Overlord D-Day Normandy beach invasion as its highlight. A huge player count is a massively desirable feature to the BF franchise, and it would be a huge upgrade. The mere thought of playing a huge D-Day map with a 100+ player count is something that players can immerse themselves into. We can do the same for an "Eagles Nest" game mode where a relatively few player count defends a high point against a huge horde of attackers.
We can even go bigger and have a crazy MMO "Grand Event" wherein it's a 200 v 200 (or 100 defenders v 300 attackers) server one weekend a month. This'll engage gamers even more and they'll feel the intensity of the invasion of Normandy or other operations by magnitudes more. This will attract a huge gamer crowd, new or otherwise, and keep everyone on their toes.