Forum Discussion

Re: Severe framerate drops in Multiplayer

My problem is with  the trial of the game also and it is exactly the same as what you have described. I notice you are also runnig the tril version .... i wonder if thats the link @Grombald are you runnig trial version also ?

 In fact, how many of you with the same problem are running Trial version .....i know it uses same file folders as full, game but im wondering if any if it is in the cloud somewhere?

12 Replies

  • Anonymous's avatar
    Anonymous
    7 years ago
    @RiskyBiskit I have Access Premium, so no limited trial. I'm sorry I don't really understand your question.

    @EA_Blueberry FYI: Today's patch has not fixed the problem for me.
  • Ok, i have just origin access not premium access so what i am playing at the moment is the 10 hour trial, which has a different .exe i just thought it maybe something connected to the trial version, but clearly not, like it's not just happening now on Nvidia card's.

  • Anonymous's avatar
    Anonymous
    7 years ago

    I also tried the new driver (416.94) to no success.

    You know EA, there is a time for every bug to occur. And the time for a game-breaking bug is definitely the Alpha or maybe the Beta if you feel lucky. But definitely not the pre-release for people who paid 100 bucks for your access thing because they wanted not only to benefit from this indeed practical program but also wanted to play BFV with their friends who all have access premium and can play without a problem. I feel betrayed. Things like this must not happen.

  • Anonymous's avatar
    Anonymous
    7 years ago
    the new update has brought no improvement
  • It seems for me the issue has narrowed down to gpu ((in my case) gtx1060) usage, when an mp match is loading resources usage is fine, but when the game starts the gpu usage just drops and stays at 20ish % while the fps remains at 10ish, hover the cpu and ram usage for me seems fine

  • Anonymous's avatar
    Anonymous
    7 years ago
    What surprised me is, it has worked for me the first 1-2 games, then no more, but nothing was changed.
  • theManbearpig's avatar
    theManbearpig
    7 years ago

    I'm encountering the same problem.

    The perfoverlay graph however, shows around 50ms frametime for the CPU and 10-13ms for the GPU.

    With a 50ms delay you get around 20FPS @ 1080p. It seems the CPU is not being fully utilized. Switching between Low and Ultra settings doesn't affect the performance at all.

    System:

    CPU: Ryzen 7 2700x

    GPU: Palit GTX 1070Ti

    RAM: 16GB G.Skill 3200 CL14

  • agreed, having all the same issues, it feels like we paid to have access to do more testing for them before "official" release.

  • yanivpr's avatar
    yanivpr
    7 years ago

    Does anybody have the problem with AMD GPU?

    Is the problem only with Nvidia GPU?

  • Got a AMD GPU and CPU and getting anything from 24 fps to 70 fps when playing Multiplayer.

    Edit: Have tried both DX12 and DX11 and both times my frame rate drops dramatically into the 20's and 30's. Future Frame Rendering On/Off also seems to make little difference. Limiting the GPU memory on DX11 makes no difference, while on DX12 the game will crash with a "ran out of video memory" error. 

    Seems like the the CPU is being pegged at 100% where as the GPU is doing nothing. 

  • RiskyBiskit's avatar
    RiskyBiskit
    7 years ago

    @NiceExtraAngel wrote:
    It seems for me the issue has narrowed down to gpu (gtx1060) usage, when an mp match is loading resources usage is fine, but when the game starts the gpu usage just drops and stays at 20ish % while the fps remains at 10ish, hover the cpu and ram usage for me seems fine

    I disagree as it is happening to me on my AMD I do agree with what you say about everything else ... as soon as MP map is nearly loaded you just watch your FPS count down and level out at 12 FPS for me 

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