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In some situations i'm sure players would like to have longer time to get back into the battle.
But the question is, why are even these seconds not enough which we have so far?
Maps are pretty big and players should be able to see early enough where the Dead Zone starts. So they have probably enough time to turn around!
And btw, on some maps it might give some players another opportunity to flank by new ways which are not supposed to be able to use for the Team normally.
So it would also give the Spawn Trap way more space to go into the enemy Base, which in not good to be honest.
- SterlingARCH3R8 years agoHero
It's because the bomber and especially the heavy bomber is extremely cumbersome, especially with respect to its turn radius. Also, on maps such as air superiority, the bottom vertical boundary is hard to distinguish. And, if you're being chased, then it's even more challenging.
- Its_Travis_1998 years agoHero+
I agree that the turn radius is really weird for this Heavy Bomber. But i mean, how long do players need to realize that the end of the Map is getting closer?! (open up the minimap size)
For Air Assault there is a high indicator byside the minimap as well, if i remember right. Btw i do not see many players still playing Air Assault and if, i do not even see them using the heavy Bomber because it get's rekt way too fast. 😉
Mostly i see people just farm kills on Operations with it, and for the reason how many players complaint about that being OP, it's just fair that the Pilot needs to look where he's flying at.
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