Rotating hull on tanks misaligns rounds with turret direction in zoomed FPV
Product: Battlefield V
Platform:Sony Playstation 4
Please specify your platform model. Sony PlayStation 4
Which part of the game is the issue happening in? Multiplayer
Which part of the mode? Conquest
Please select your region Europe
On which server did this happen? All
When did this happen? (dd.mm.yy hh:mm)
Summarize your bug When you rotate your hull, your coaxial MG, or cannon rounds become misaligned with your aiming reticle (first person zoomed historical sights) despite remaining on target, the degree of error is pretty significant. If you are rotating counter-clockwise, the rounds go to the left, and vice-versa. This does not happen however when you are in unzoomed first person view. To compensate for this I have to massively 'lead' my aim while adjusting my hull, which is a very unrealistic and unnecessary skill to practice.
How often does the bug occur? Every time (100%)
Steps: How can we find the bug ourselves? Rotate the tank's hull while aiming and firing in first person zoomed view.
What happens when the bug occurs? Rounds go significantly, yet consistently, to the left or right of where you're aiming.
What should be happening instead? Your rounds should remain coupled to your turret direction and rotation, not your hull.
Thanks