Forum Discussion
@Collision_TN wrote:And ironically you can find a yellow X near (just below) the 2D tree on most map papers of Solomon Islands (found in Japanese deployment - Conquest)
Said mark is unconventional given that all other marks seen in the rest of the featured Pacific levels' map papers are actual Japanese map symbols used during the era.
The yellow X is apparently marking the location of an interaction prompt:
As a player from the Japanese side, a prompt appears on a tree in Jungle River. Interacting with it in a way to play the Battlefield theme will hide it and play a confirmation sound.
A treasure map by Milla, Niklas Åstrand's daughter, now comes in handy if you want to find out what's next.
A second interaction prompt appears on a tree in Salvage Site. Interacting with it the same way as done to the previous prompt will give the same result.
Then a third interaction prompt appears on an encryption machine located inside one of the buildings of the Japanese Conquest deployment (Deep Jungle). Holding the interaction button will play a Morse code message then make the prompt disappear. A few seconds later, Black Weapon's sound from Battlefield: Bad Company 2 will be heard in the whole level originating from the back of the deployment (East mountains).
Using Wabun code, the Morse code message decodes to (steps):
- --.. .. -.-..
- FU◌゛KI
- フ◌゛キ
- ブキ (in Japanese, katakana)
- ぶき (in Japanese, hiragana)
- 武器 (in Japanese, kanji)
- Weapon (in English)
Thanks to @TekiBeta for correcting and translating.
@Collision_TN Beat me to it. Nice write up.
I'd like to add a bit of lore. For the opening mission of Bad Company 2, you play during WWII as a US Marine on a top secret mission, code-named Operation Aurora, to secure and extract a Japanese defector named Watanabe. This individual is a scientist who was working on a secret weapon for the Japanese government, feared to be on a similar scale to that of the USA's atomic bomb. On 6 October 1944 at 06:00, the US Marines depart somewhere from the Sea of Japan onto Japanese soil (the exact location is unknown). As they attempt to make their getaway with the defecting scientist, an ominous, low bass "horn" can be heard twice, followed by a flash of light that blinds the area. The EMP scalar weapon had gone off at around 06:20. None of the Marines or the scientist is thought to have survived.
With this Solomon Islands EE (named "Tricky"), upon pressing the third and final button, you'll hear Wabun code that reads as "Weapon". Soon afterwards, you'll hear the exact same low bass "horn" noise from Bad Company 2.
Some thoughts and curiosities that come to mind... Will the WWII story from BC2 go into more detail in BFV? Is it something more crazy like, did completing the "Tricky" EE in BFV somehow set off the scalar weapon in Bad Company 2? Is it a hint at the next BF title - BC3? Lots of questions...
- TTZ_Dipsy6 years agoHero+
Awesome little callback
- flyinghorse1016 years agoSeasoned Ace@TTZ_Dipsy Yep, thanks guys! Love to read it.
- SterlingARCH3R6 years agoHero
Not too long ago last month, "Dutch" was found on Solomon Islands.
You can see the Predator's neon green blood.
Note that since this is in Spectator mode, the second half of Dutch wasn't seen as it requires a player in the game to reveal it (as confirmed by DICE's senior designer Niklas Astrand).
That green blood had to of come from somewhere...
https://twitter.com/snuzr1/status/1262766110782390272/photo/1
