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Best solution for me so far is to use the command "renderdevice.renderaheadlimit 2" with dx11
Unfortunately it will reset everytime I respawn! Do you know a way to fix that, bypass that?
I would consider it fixed if we could do that!
Thank you in advance
You can limit the pre rendered frames on the nvcpl. 😉
About the constant 20fps: Are you using borderless mode by any chance? That's a known bug, try using fullscreen.
EDIT:
Ffr off will always not fully utilize your hardware. It adds waiting queues for cpu and gpu.
Frame 1 get calculated on cpu, gpu is waiting. Gpu gets the data, renders the frame, cpu is waiting. Frame 2 gets calculated,...I hope you get the example.
Dx11 + ffr off = 1 pre rendered frame
Dx11 + ffr on = 3 pre rendered frames (windows default)
Dx12 + ffr off = 2 pre rendered frames
Dx12 + ffr on = 3 pre rendered frames
- 7 years ago
HI, thank you for answering me
I was indeed in borderless, just tried fullscreen and dx12 but unfortunately still same issue ☹️
Regarding the pre rendered frames in nvcpl can you confirm it's working because if set it to 1 in nvcpl and use ffr on it is still set to 3 in game
And if I set it to 2 in nvcpl and FFR off it will still be set to 1 in game.
So how can I set it to 2?
Thank you for your time
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