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Hhgghghgghb's avatar
Hhgghghgghb
New Rookie
5 years ago
Solved

Tanks hahahahaha

Im all for tanks in the game but lately it has become a joke. Im an infantry player and can take tanks out, 2 sticky dynamite on the engine and 2 quick piats, bang tank taken out. The problem for me is there seems to be to many multiple tanks camping on objectives. I would like it if the new battlefield had a lot more infantry based game modes 

  • Tanks in this game are what I would refer to as "being made from cardboard" 

    They're so vulnerable compared to past games ( bf3/bf4 ) 

    Tanks now cannot just push objectives ahead of infantry,  Whereas before,  Tanks could rush in and kill everyone on the flag.

    Good example,  In BF1 last night,  I had the tank hunter landship and was holding back supporting the infantry,  not by rolling straight into an objective and being instantly destroyed by multiple assaults,  but by staying back and shooting down the defenders ilya bombers,  Tanks and their behemoth.

    People expect too much from Tanks in the past 2 titles,  they're not invincible and once the Tanks have been disabled and cannot move,  they're then unable to be of any use,  But at a reasonable distance they can be effective.

8 Replies

  • I'd rather tanks camp objectives than their own spawn. Would be nice to see some infantry only variants of maps though - a little CQC never hurt anyone

  • LOLGotYerTags's avatar
    LOLGotYerTags
    Hero
    5 years ago

    Tanks in this game are what I would refer to as "being made from cardboard" 

    They're so vulnerable compared to past games ( bf3/bf4 ) 

    Tanks now cannot just push objectives ahead of infantry,  Whereas before,  Tanks could rush in and kill everyone on the flag.

    Good example,  In BF1 last night,  I had the tank hunter landship and was holding back supporting the infantry,  not by rolling straight into an objective and being instantly destroyed by multiple assaults,  but by staying back and shooting down the defenders ilya bombers,  Tanks and their behemoth.

    People expect too much from Tanks in the past 2 titles,  they're not invincible and once the Tanks have been disabled and cannot move,  they're then unable to be of any use,  But at a reasonable distance they can be effective.

  • cso7777's avatar
    cso7777
    Seasoned Ace
    5 years ago

    Tanks were overpowered in the older games. But Dice nerfed them to a point where they have become perhaps less dominant, but just as annoying, only without the extreme high vehicle-kill-streaks of BF1/BF4.

    Vehicles are one of BF-games biggest problems. We all want combined warfare, but balancing vehicle vs. infantry is apparently very hard to do, Dice has not found the 'formula'.

    Just look at the locker/metro 24x7 servers, still running in BF4. Maps without vehicles have always been very popular, even though vehicles are vital part of BF...

  • TTZ_Dipsy's avatar
    TTZ_Dipsy
    Hero+
    5 years ago

    @cso7777 I agree to an extent but Metro/Canals/Locker are mostly populated by people who just care about kill farming and as such, I think they're a special case. BF3 and 4 did a great job reducing the size of CQ play areas while still maintaining a high level of cover

  • One can say tanks where weak when the game was vanila as 3 dynamites where enough to blow up a tiger... no it takes 3 dynamites, 1 AT grenade and like 2 or 3 rocket AT weapons...

    Even lighter tanks take not more than 18 damage per AT rcoket in general... AT weapons are a joke in this game, they are not only RNG damage but we lacked a proper long range AT weapon like the bazooka for most part of the game and when introduced it outclassed every other AT wepaons. Why using the Panzerfaust? It is less accurate/ harder to aim, lower range, lower ammo count and nearly the same damage as the bazooka... its just not worth to give up 2 additional bazzoka rounds because the Panzerfaust did like only 10 damage mor than the bazooka in the previous 3 shots, while loosing around 34 damage? The PIAT is even worse because its bugged therefore every 10th shot or like that will do only 3 damage whatever it hits... the support AT pistol will do only like 5 damage past 20 meter on any tank, even AT guns tend to do RNG 5 damage shots even on stagounds, puma etc... the whole RNG damage system DICE did in BF5 isnt working... despite the logic flaws it has and wouldnt work even IF correctly implemented

    Good Tankers can score in light tanks like puma or greyhound 40/0 KD games just like our flying glory boys on conquest... Some Tanks in particular and in general are more on the OP side than UP side... and can only be curbed by the even more OP planes... so OP plane -> beats OP tank -> beats salty infantry

    AND the reason why DICE vehicle balance is so utterly incomparabel bad in BF5 is because they made a WW2 FANTASY game... it starts at the bonker uniforms and ends in mosquitos flying with 2000lb bombs while firing their 75mm canon... the BF5 development team took a bunch of WW2 militaria books and used them as TP for the next month while making BF5 i cant otherwise explain what made them do the things they have done... and when the WW2 militaria TP ended, they baught some books about "good map design" and used that as TP aswell...

    DICE please just listen once to people who know something about real life weapons and what they are capable off, what not and what their role on a real battlefield is... maybe then dear DICE you might have realized that its utter stupid to introduce something like the puma, what was a scout vehicle and not an armored jeep with a tiger gun atop, because ive already managed to 2 shot enemey shermans with that broken AT ammo skill... ohhhhh you think that this game doesnt need paper thin armored scout vehicles? Than just dont do it DICE... just dont take everything like speed and smoke from an fast, lightly armored, lightly armed vehicle, combine that with a medium tank armor and weaponize it with a 88mm tiger AT gun... this just makes my brain explode... and the second reason why DICE did a horribel job at balancing is because they just did not give a **** about making a good game...

  • tempo_rarity's avatar
    tempo_rarity
    5 years ago
    @DerDoktorMabuse
    I like your comparison of high-Stat achievement both in Flying and in Puma/Greyhounding .
    It's pretty accurate .
    This old now but still 'new' threat of wheeled tanks is really hard to counter .
    Especially if they remain highly mobile and play well at Hit-n-Run .
    It seems like their only real counter is Bad Luck (accidentally driving into the firing paths of big guns or under falling bombs) or , (the still rarely-seen-in-BFV) TNT-loaded Fast Vehicles .
    Though I may at times be forced to 'Eat A Lemon' I'm also currently practicing and perfecting this second , 'Make Lemonade' , option .
  • HudsonSSD's avatar
    HudsonSSD
    Seasoned Veteran
    5 years ago

    Tanks that stay together live longer together. 

    Some planes can OHK tanks quite easy, some maps tanks just farm infantry and other lone vulnerable tanks.

    I can understand from an assault point of view it’s hard as a lone wolf to take out a tank unless you have blind luck but as a squad that’s different.

    Ive seen squads with just assault/support go after tanks constantly in a match same goes for planes people just jump in AA and pick away.

    Its just a game you take the good with the bad.

  • Walrus_Hal's avatar
    Walrus_Hal
    5 years ago

    So you were camped on some ridge far behind what you thought were only friendly forces on a map like Empire's Edge and got destroyed by infantry while looking for planes in the sky?

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