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Very long and constructive feedback post, well done! 🙂 We need more of this! @SterlingARCH3R
I personly disagree with the idea of setting a cap on how many recons you can have running around the Battlefield. Having the freedom of what you want to do on the battlefield in an open and controlled sandbox is what it gives the battlefield feel to the game.
Having too many recons I do see the issue in on having that on the battlefield as a team you should try to work together so that doesn't happen. But it could also be that recons are too rewarding to play to a point where you as a player have the feel of that you need to play recon more.
But then you don't want to discourage players from playing a specific class because they feel less effective or gain less from playing that class.
A random note that I thought off when typing this. I personly would like to see a chaos mode in the game that has no cap on vehicles at all and sees the world get unleashed.
I sent on the feedback to the team. 🙂
/Atic
- SterlingARCH3R7 years agoHero
That's a good point @EA_Atic and the sandbox nature of Battlefield is a great appeal of the game. I do love to play as scout, too, so I have nothing against scouts, per se. Maybe if it were a higher sniper count that would be a good compromise to preserving the sandbox feel (like max half the team?). Of course, since I play Operations in BF1, the sniper cap would help a lot. But yeah, in a lot of game modes, a sniper cap doesn't seem feasible.
Two things of note is that I do hear at almost every game the complaints against snipers (in Operations game mode), and the lack of complaints of having a limited number of vehicles (except for the occasional "you took my plane only to ditch it to parachute to somewhere", or the frustrated pilot-only players who are really good that wait for the plane to become available).
And, chaos mode actually sounds awesome! I did have an earlier request for a huge cavalry charge mode for BF1, but that didn't pan out. I think if there were a ton of tanks clashing against one another that would be a fun and intense game mode. And, no one would want to play sniper to boot lol.
- 7 years agoquestion
where is the downvote button??
I am disturbed by the fact that I can't voice my disagreement with you.
I played many games that had classes and did a better job at handling the DPS demand
Call of duty for an example had a bad class system since you would play in a match where players wouldn't have a single anti killstreak available that let the enemy had their UAV up the full time or their Blackhawk, they never handled that and kids simply played on to get that "Good" feeling when they get a couple of kills( which is why the SAM was a good change).
Now overwatch did a fair job by hinting what's missing and let the good players fill in the Meta spot but did not handle the fact that a better DPS could be in match but they still let the noob play with you for 5 more competitive matches.
Final fantasy realm reborn had done an incredible job and had I can't believe they can do any better. Each mission has a class limit and guess what, healer&tank are always in demand and the game reward them accordingly by extra XP and currency.
But since this, a 32-64 player maps a more class limiter system should be in place, and look no further than red orchestra and star wars battlefront ( 2005).
It starts with first come first served and the rest is thrown into the riflemen class( or cannonfodder) and in order to get out of that either wait till the spot is empty( and risk AFK kick) or play the objective, score better than the average and earn that spot.
Now that is my 50cent on this and maybe you guys have better numbers and analysis than I do but I kinda doubt it after you guys losing to COD....
Btw I am pretty pissed off that you guys didn't compensate me for premium and gave out the DLC for free- SterlingARCH3R7 years agoHero
@blackbeardteach If I'm understanding you correctly, you're saying that limiting the sniper class will cause people to flock to the sniper class? And, certain players won't be able to counter snipe when they want to due to a maxed out sniper count, so they won't be able to take out a lone enemy sniper?
The sandbox element is one argument to preserve the status quo. However, if the cap were say, half the team, I don't see this really causing players to flock to the limited sniper class. And, players can choose to say, mortar the enemy snipers - with a sniper # cap, instead of focusing on mortaring a dozen enemy snipers, the support player can return to PTFO quicker.
Overall, I've been seeing the exact opposite and literally nearly every Operations game, players complain about the snipers in the back not pushing. In my experience, a majority of losing teams will have a disproportionate sum of snipers. I've noticed that teams that don't PTFO as a whole will cause other players to "give up" and start to snipe as well, causing the sniper count to swell even higher. Instead, if the cap were there, then perhaps players wouldn't be faced with low morale to begin with.
- 7 years agoi meant the community manager EA_atic
- 7 years ago
I did play a BFV game 2x with way to many snipers it was nothing but spawn die and not just for me, we could not stay alive long enough to work as a team it was bad and people just quit the game. The thing I hated on BFV was we could not spot them and could not stay alive long enough to hunt them down and find them. I would like to see spotting for everyone not just the recon class. As I see it with recon class able to spot in real time and the rest can't it makes them OP as they hide and spot us and kill us from a longer range and as they are farther away we don't know where it came from as the red outline only works if they are near you.
I would not like to see a cap on recon all I want is 3D spotting back for everyone and not just recon class. BFV felt more like hardcore with no spotting and I don't see this as a good thing at all for reg mode. As well as spotting now for other classes just shows past area the enemy was in so you end up with a bunch of spam markers on the map and this is very bad. This is just my view on it with over 100hrs in the 2 alphas and 1 beta.
- SterlingARCH3R7 years agoHero
@2042isNotBF Yeah, I kept pressing Q out of habit, but obviously no spotting came from it. However, I think that a sniper cap in Grand Operations and some other select game modes makes sense - just not on all game modes such as Conquest and the new Battle Royale mode, Firestorm.
And, IMHO, adding in a new Combat Role for Supports so that they can spot snipers ADSing with sniper glint will address some of your request. I intentionally chose the Support class because they've seen the lowest selection in Beta by far at just 13% vs. the 26% for the Sniper class. So, Supports need to be promoted at the expense of Snipers, which adds to the "rock, paper, scissors" balance to the classes.
- 7 years ago
@SterlingARCH3R Sadly at this point after over 100hrs between the two alphas and the beta I just see BFV reg mode being made into hardcore mode and this is just silly to me as no spotting is called hardcore. With them removing spotting from everyone but sniper it just feels unbalanced and a waste of time to play the way it sits just now. When we hit Q in the other classes all it did was show last known position and that is just silly map spam and a waste of time in my mind and can get you killed. I do not care on last known position as they have moved on and its distracting / can get you killed.
Your point is good don't get me wrong but just now I see BFV as I will not spend many hrs in as I am no fan of hardcore and play it almost never. BFV could be a great game but with all the issues with no spotting for everyone but recon they have killed what could have been a great game. The last night of the Beta I was with ten people in my TS playing BFV in two maps eight people left due to being killed by sniper as they are to far away so it does not show the red outline of going to hunt them down and kill them. At first it was funny killed by sniper over and over again with every spawn. But by the second map everyone was like ....it and quit as about 70% of the other team was playing sniper. Hard core fans may love this but for reg mode fans it makes BFV a big unbalanced fail :/
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