Offense Jumps When Calling Audible While in Chew-Clock Mode
Product: EA SPORTS™ College Football 25
Platform:Xbox Series X
Please specify your platform model. Microsoft Xbox Series X
What is your gamertag/PSN ID? Zellified14
Date/time issue occurred Always
What type of issue do you have? Gameplay
Which mode has this happened in? Dynasty
Summarize your bug Clock management is set to chew the clock. I have a running play set up, and see that the defense is lined up to take away the run. If I try to audible to a pass (in my case Mesh) multiple players will have a false start. I think it happens 100% of the time in my specific scenario, but I'm not sure if it is limited to only the combo of plays I am calling.
How often does the bug occur? Every time (100%)
Steps: How can we find the bug ourselves? Playing as Auburn. Set clock management to chew-clock. In Singleback formation select a running play to the outside. When you get to the line, call an Audible for a Mesh pass. As soon as the receiver goes into motion, multiple people will jump for a false start.
What happens when the bug occurs? Offense jumps and causes penalty
What do you expect to see? I expect to see the offense not jumping early, especially since we're chewing the clock anyways.
Thanks