Army Playbook SuperSim Logic
I have started a dynasty with Army, as one does because they are a fun program to rebuild. However, I have noticed that the playbook logic is completely janked out for supersim.
If you were ask the current Army HC, “You are down 2 with 27 seconds left on the clock and it is 4th and Goal on the 15, would you go for it or kick a field goal?” I think he is kicking a field goal 100 times out of 100. Why do they not attempt field goals? This isn’t just a situation like this. It’s all the time, 4th and long on the opponents 30? Go for it. 4th and 7 on the opponents 22? Go for it. Why is this a thing? Army was good last year because they KICKED FIELD GOALS. This is so immersion breaking and quite frankly makes me sick to my stomach. I believe this is because the “preferred play” for special teams situations is some whack Fake FB Toss Pass Play. This needs to be fixed ASAP.