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CFB 27 Rosters — Continuing the Push Toward Authenticity
Thank you to the EA College Football team for the recent roster update and addition of 1,900+ players. We appreciate the continued effort to make CFB 27 as authentic as possible. We understand players must opt in and complete the licensing process before being added, and that freshmen, transfers and late roster changes may miss initial deadlines. One important question: Is CFB 27 currently limited to 85 players per team? If so, we hope EA considers expanding that limit where necessary. The goal shouldn’t be 105 players for every program, because not every team has 105 scholarship players and specialists. Instead, each roster should represent its actual eligible scholarship players, transfer additions and specialists who have opted in, whether that’s 85, 90, 95, 100 or 105. We also encourage EA to use official team rosters as the primary reference for jersey numbers, height, weight, true positions, transfers and players no longer with the program. Since users cannot recreate missing real-life players, continued roster updates are critical to accurate personnel and depth charts. The 1,900+ additions were a huge step forward. Please continue building each program toward its actual eligible player pool to improve roster accuracy, depth-chart authenticity and the overall Dynasty experience.4Views0likes0CommentsIncorrect Defensive Playbook Unlock - 3-3-5 Tite Unlocks Standard 3-3-5 Instead
Platform: PlayStation 5 Game: EA SPORTS College Football 27 Game Mode: Road to College Football Playoff Issue Summary: I completed the required number of wins with the USF Bulls to unlock the 3-3-5 Tite defensive playbook. After meeting the unlock requirement, the game did not unlock the correct playbook. Instead of unlocking the 3-3-5 Tite defensive playbook, the game unlocked the standard 3-3-5 defensive playbook. When I select other teams, the 3-3-5 Tite playbook is still unavailable even though I completed the required wins with USF. Expected Result: Completing the unlock requirement with the USF Bulls should unlock the 3-3-5 Tite defensive playbook for use with other teams. Actual Result: The standard 3-3-5 defensive playbook unlocked instead, while the 3-3-5 Tite playbook remains locked. Steps to Reproduce: Play Road to College Football Playoff on PS5. Select the USF Bulls. Earn the required wins to unlock the 3-3-5 Tite defensive playbook. Complete the unlock requirement. Go to another team and attempt to select the unlocked defensive playbook. Result: The standard 3-3-5 playbook is available instead of the 3-3-5 Tite playbook. Additional Information: I have restarted the game and confirmed the issue persists. This appears to be an incorrect playbook unlock rather than a failure to register the completed objective.20Views1like1CommentJust a thread of whacky occurrences in the game. 🤷♂️
https://imgur.com/a/qH27PH5 (flexible) https://imgur.com/a/6zxmKIQ (offsides) https://imgur.com/a/TJuaIOS (???) https://imgur.com/a/R55glai (blind?) https://imgur.com/a/c0rkAUP (too far to tackle) https://imgur.com/a/UVWZg1k (new delayed tackle feature) https://imgur.com/a/gsd6wTt (ghost ability needs to be nerfed) https://imgur.com/a/7DKbgVH 🤷♂️ https://imgur.com/a/RdSubv0 (slip n slide) https://imgur.com/a/bMq7ZF9 (wrong hand) https://imgur.com/a/GfPP74c (lead blocking) [Title edit - CM]125Views0likes4CommentsCFB27: Draft Classes into Madden After Year 5
I pray that some Game Devs actually take the time to read this: It's really an absolute effing shame that after all the work and enthusiasm people put into their dynasties with recruiting and building up players, that we can't proceed to export them into Madden. I don't understand why it is so hard. And before you give us the "contractually we can't cause of NIL and the NFLPA contracts" nonsense I'm gonna stop you right there. Shut the bleep up and listen. Code the game so that the first five years of a dynasty player export is not an allowable option. Then in year 6 and beyond every offseason you are now allowed to export players into the next game. This will ensure that no real athlete is brought into Madden thus no contracts are being broken AND us players get to continue playing. Cause let's be real...we don't want this as an option to draft Carson Beck. We want to bring that gem 3-star we recruited back when no one believed in him (or us) and bring him into the league. This should be absolutely doable. Using the NIL issue as a reason not to export players is just a lazy excuse. Fans of the game would absolutely understand the five season wait to get around NIL if they could then export their generated players instead. Also, from a financial stand point it will only boost sales to Madden because people will actually have a reason to buy that game again outside of online play. Last thing: Make Dynasty Mode 50 years. What are we really doing with this 30 year nonsense? At the very least make it 40 so that we can recoup the first five years we essentially would lose while waiting for the exportable player option to trigger. Yes, I know 40 would give us an extra 5 years....cut your consumers a break, jeez.1.9KViews15likes2CommentsNEW GAME MODES
Can we get a private cut squads mode or a mode like nba2k where 2+ people can join a lobby & run a game with friends. Also can we get a game mode like draft champs in CFB? I think both modes will provide a lot of content and be refreshing for people who play with friends or even randoms73Views0likes2CommentsMatchmaking not selecting proper tier in Road To CFP.
When attempting to open up playbooks fron tier 5 team, matchmaking is constantly matchmaking you against the top tier 1 teams, even if you ask to play a tier 5 team. CF27 is so **bleep** frustrating as it is but to not ever get a matchup against another tier 5 team when you ask for it is totally unacceptable. Please address the matchmaking. The grid to x number of wins for some play books is hard enough without having to take a tier 5 teams into the top teams in the game.11Views0likes0CommentsAccessories, suggestions
Accessory Update Suggestions for EA Sports College Football Jersey Cut Option: Add a jersey style with a front cut above the stomach/abdomen without forcing a visible backplate. This would let players recreate looks like Arch Manning’s jersey from last season, where the jersey was cropped in the front but the back remained clean. Numbered Wristbands: Add wristbands that automatically display the player’s jersey number, similar to how NBA 2K generates numbered accessories. This would add another layer of realism without requiring manual customization. More Sleeve Color Options: Expand the available colors for leg sleeves and arm sleeves so players can accurately match real-life team uniforms and individual player styles. Multiple Accessories on One Limb: Bring back the ability to equip multiple wristbands on the same arm and multiple bands/accessories on the same leg, like in the older NCAA Football games. This would greatly improve player customization. Guardian Caps: Add Guardian Caps as an optional accessory for practices and applicable game modes to better reflect modern college football equipment and current player safety trends.10Views0likes0CommentsRTG Health Bug
In Road to Glory, health no longer recovers by any method. The recover option is permanently unavailable despite having sufficient energy to spend, and advancing the week does not apply the advertised automatic health recovery from unused energy. Because Health never increases, Fitness also can’t be increased and continually declines. This persists across multiple weeks, full game restarts, and autosaves. I'm in my junior year as a RB395Views3likes2CommentsRoad To Glory Wear and Tear
So I’ve gone through two road to glories and it’s been very frustrating because I put in a lot of work onto these players and it usually happens in the playoffs but now this is the third time that it’s happened so I have to report this. When I’m checking my weekly agenda to re-heal my player it gets grayed out, and I can’t recover so in the biggest games that I need to play and must win to make the playoffs or win the Heisman Im destroyed all over my body. It ruins the entire experience and basically makes it unplayabale. And before i get told to make sure i have energy, I already do. There seems to be no information on it but it has just happened way too many times to even play it anymore. I know the game is early and i even got it early but this game was not ready for launch, classic EA264Views0likes1CommentGame Crashing [Info Requested]
Hard crashes in menu and had it crash in play now right on the intro. This has happened since last College football 25, I am on an Xbox Series X. [CM - updating thread title and tags for clarity and visibility] update- issue still exists but what worked for me was trading in Xbox Series X I had gotten last year for an Xbox Series S haven’t had any crashes personally could be something with certain years of Manufacturer of Xbox Series X’s causing the crashes, my old console last year on CFB25 crashed even after the supposed fix, I hope this helps for people not getting any traction from EA, I know it’s not ideal but my faith in an actual fix is probably lower than 0%.28KViews59likes1021CommentsWhat we need in CF27
College Football 26 was another huge success compared to CF25. But there are many changes we would all like to see for CF27. First things first, transfer non-NIL players aka computer generated players to Madden. THIS IS HUGE and should be a MAJOR PRIORITY. In dynasty we work so hard to build up our players with amazing stats and awards and at the end of their college career they just disappear and are forgotten about. I understand with NIL you guys can’t do that, which we understand, In dynasty year 2031 or 2032 all the NIL players should be graduated and off the game. This simple fix will GREATLY increase the value of not only College Football 27 but Madden 27 as well. There is nothing like rivalry games in college football. Trophies are on the line, bragging rights are on the line, rivalry games are what makes college football special. This should be reflected in the game, more intensity is needed, harder hits, dramatic broken tackles etc. We would also like to see a longer sustain in the “stadium pulse,” once you get a three score lead, the crowd virtually disappears and you lose your home advantage. In College Football 25 during dynasty, we were given a chance to increase or decrease our home stadium ranking depending on home winning streak or home losing streak. In College Football 26 nothing changes, i could be on a 45 home game winning streak or a 33 home game losing streak and the ranking would still stay the same. For example I’m currently using Michigan State in my dynasty and I’m on a 30 home game winning streak but I’m still ranked at 24. This should be another easy fix because the stadium ranking would change in college football 25. Just like in real life if an in unranked team beats a highly ranked the crowd storms the field aka “Pitch Invasion.” Whether if it’s a major upset, monumental rivalries, or historic wins adding “Pitch Invasion” at the end of the game would be a huge new feature. In College Football 25 on offense if I motion a player (RB, TE or WR) I could hike the ball whenever I was ready, but in CF26 on most plays I have to wait until the player is set before i could even hike the ball. This is very annoying because with motions we create mismatches and delaying the snap of ball takes away our advantage on offense. Again this wasn’t an issue in CF25 so please fix this. I believe first down celebrations wasn’t a thing in CF25 but was added in CF26. The animation is pretty cool but if I’m in a 2-minutes offense or just playing fast, this animation slows me down every time. This feature should be optional whether we want to turn first down celebrations off or on. Defensive players should be eligible for the Heismen Trophy. Again in CF25 there was a possibility I could win the Heismen Trophy as a defensive players whether if it’s 30 plus sacks or 20 interceptions I would be concerted as a finalists. In CF26 i could have 40 plus sacks and not be concerted as a finalist at all. This should be a simple fix as well. I noticed in the off season during the coaching carousel we get very limited head coaching positions offers, but if you look at “all head coaching openings” there are plenty of school looking for a head coach but we don’t get those offers. This should be another easy fix. Also if we do accepted head coaching job at another school we should be given the option to bring our coaching staff with us as well. If I take a 1 or 2 star school and turn them into a 5 star powerhouse over time, we should be given the option to improve the staduim or customize it. And lastly, custom playbook has limited options for formation substitutions. I understand we have to based our custom playbook off an actual playbook. For instance let’s say I used the Michigan University’s playbook and I want to add different formations for example I want to add the “wishbone” formation to my custom playbook. In the “formation substitutions” section I can’t do that because the “wishbone” formation is not part of Michigan’s playbook.521Views1like4CommentsTrouble with kicking+fieldgoals+movements..
HELP PLEASE!!! 😔😔😥 .Whether I play offline or online, I'm experiencing recent problems with what seems to be a lag in response time when I press the button on the controllers and in the game. For example, when I do kickoffs, I press the button, and it doesn't stop the meter on time. So every time I kick the ball out of bounds. The same thing with extra points. I also notice that now when I do a juke move or player movement, it feels a little behind the actual time I press the buttons on the controllers. My controllers appear to be fine when I play other games, but this started when I changed my internet provider. HELP.......58Views0likes1Comment
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