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College Football 26 - Title Update August 6th
Hey there College Football Fans, welcome back to the Campus Huddle! Your source for all information and updates straight from the EA Sports College Football 26 development team! Today, we are back with another Title Update that will contain changes to how you play, fixes to issues across the game, new mascots, uniforms, and more! We have more changes coming in future updates, please continue to provide us feedback, we are always listening! But let's get started with what is coming in tomorrow's Title Update! Gameplay Coverage Hard Flats Behavior: Defenders now stay closer to the line and recognize swing routes as threats in the flat. Cover 2 Tampa: The middle defender now gets deeper, maintaining better leverage position against deep threats, especially from 3x1 formations. Cover 3 Match (incl. Buzz Mable & Zone Blitz 3): Logic improvements for Defenders when reacting to Slot WRs attempting to outleverage the defense on deep routes. Cover 2 Match (incl. Cover 6/9/Zone Blitz 2): Logic Improvements for defenders guarding inside and vertical routes, especially in formations like bunches and stacks. Improved defense against outside throws and motion-heavy offenses. Cover 4 Quarters: Against 3x1 sets Corners and Safeties pick up the appropriate vertical threat to ensure that the #3 Receiver is covered on deep routes. Cover 4 Palms & Cover 6: Corners won’t press by default on the trips side, reducing chances of one-play touchdowns. Blocking Pass Block/Pass Rush Pre-Play: Resolved issues where QB animations prevented players from making protection adjustments blocking the RB. Protection Menu: Now closes automatically after making an adjustment. Visual Feedback: Fixed display issues with pass block lines after hot routing the HB. Blocking Logic Enhancements: Improved recognition of stunts and loops across base, empty, and slide protections. Base protection is less effective against stunts, reflecting its man-on-man nature. Blockers are better at identifying late blitzers and avoiding premature handoffs that lead to free rushers. Pocket Behavior: Tuning to decrease the likelihood of pass blockers staying in double teams unnecessarily. Reduced frequency of illegal man downfield penalties. Edge rushers now better recognize when they’re being out-leveraged by scrambling QBs. Difficulty Tuning: Increased pass rush effectiveness on Heisman and All-American. Decreased pass rush effectiveness on lower difficulties. Run Block/Run Shed Targeting Fixes: Resolved issues where blockers missed or switched targets in open field, including on RPOs and core blocking schemes. Run Game Enhancements: Added logic to allow users to be able to untarget defenders on run plays using the ID Mike system. Fixed bugs causing double teams to split too slowly, preventing blockers from reaching the second level. Lead blocker logic and HB targeting in under-center formations have been improved to target the biggest threat in the open field. Engagement & Shedding Logic: Defenders’ leverage now appropriately affects block outcomes. Defensive linemen shed blocks more realistically in short-yardage situations. Edge players no longer disengage inside or take unrealistic inside angles. Reduced defender control on Block steering interactions. Animation & Ratings Logic: Defenders with big ratings advantages now trigger “super win” animations correctly. Fixed issues where edge rushers didn’t respond properly to scrambling QBs. General Blocking Animations Resolved multiple animation issues causing failure to match engagements, frozen players, players stuck in disengages, impact blocks, and animations playing in the wrong direction. Run Fits and Pursuit Tuning to improve effectiveness of QB contain defenders vs. play-action bootlegs. Tuning to improve man coverage effectiveness vs. Jet Motion, specifically for the defender to continue following the motion through the snap. Playbooks Adjusted Wildcat and Flexbone plays, including QB Power Swing, Direct Snap, and FB Dive logic. Split Flexbone FB Toss into two types: FB Sweep (Pin-Pull) and FB Zone Toss (Outside Zone). Fixed blocking issues on rocket toss, Buck Sweep, and Pistol PA HB Wheel plays. Improved motion consistency across play sets and fixed alignment issues in no-huddle formations. Disabled Playmaker flip on Flexbone FB Dive to prevent broken handoffs. Added new content to Army, Navy, Air Force, and Option Generic offenses, including new Flexbone and Wingback formations. Introduced GoGo Generic Offense and expanded Air Raid Generic Offense. Updated play call suggestions to avoid duplicate play types in the same row. Added Goal Line set to UTSA and made Singleback Spread default to 4WR. Fixed pitch man behavior on option plays and improved backside edge blocking on RPOs and Play Action. Synced Play Action Bootlegs with their paired runs and gave all PA Walk plays Inside Zone fake blocking. Improved deep PoCo route to better sell the Post. Reduced snap delay on Reload and Dbl Mtn plays (where QB/HB swap). Dynasty We’ve added two new awards, which are both available in the Trophy Room The Shaun Alexander award was added, which is given to the best Freshman of the Year. The Jet Award, which is given to the best special teams returner. To help players make better decisions when determining who to target in Transfer Portal, Career Wear and Tear is now shown in the Player Module while viewing the Transfer Portal spreadsheet. Corrected an issue with lighting and game times. Now, in-game times properly reflect local time. This means that a 9pm Eastern Time game in Hawai’i will correctly be at 3pm local time. Added new scheduling rules for non-Eastern time teams to ensure their games start at the correct times locally. Added additional rules reflecting the limitations on day games in Arizona in the early fall months. Added the team uniforms to player portraits on full screen notifications. Tuned Ability Pre-requisites to better align with positional archetypes. Pocket Disruptor for Pure Power and Power Rusher no longer requires Power Moves Pocket Disruptor for Speed Rusher no longer requires Finesse Moves Updated Skill Groups for many archetypes to ensure they have access to every ability for their archetype, especially Toughness. Exception for the Dot! ability on Gadget Receivers for balance purposes. In rare situations, a Gadget Receiver can still be generated with Dot!. Multiple fixes to Playing Style Grades across various archetypes. Updated Box Specialist to use Defensive Rush Yards Against Per Game Update Signal Caller Playing Style Rank to use the correct ordering Increased Speed and Acceleration for Safeties in Recruit Generation, especially 3 and 4 Star Coverage Specialists and Hybrids. The Pro Potential My School grade now properly updates after Draft Results and before the start of the Transfer Portal. Increased the number of players in the Transfer Portal who start in the Open Status. When in the Records Screen, switching between National/Season/Game tabs will now maintain your current filter allowing you to easily view a team or conference’s career, season, and game records. Updated Boise State rushing TD Record, Big Ten rushing yard record, CUSA receptions record, and Missouri State rushing TD records. SuperSim Reduced the number of pass attempts for AI teams. Increased Yards Per Catch for teams with elite WR1s. Increased designed QB Run Plays to ensure that running QBs more closely align to their real-world Rush Attempt averages. Added Weekly Summary Notification to alert when a player is visiting that week. Fixed an issue where non-user coaches could appear as “Vacant” in the Schemes & Playbooks screen. Fixed an issue where you would be unable to change a player's position after viewing their player card. Fixed an issue where team win percentage did not include bowl games. This also fixes a related issue where the winning seasons coach stat was not incrementing properly. Setting the Player Edit Permission setting to Commissioner no longer allows non-commissioner users to edit the height and weight of their players. When exiting the auto subs screen, you will now be prompted with a popup asking if you want to save your changes Updated team’s Athletic Facilities and Brand Exposure My School grades. Fixed an issue causing TeamBuilder My School grades not to align with website grades late in the season. Add the Strategist archetype icon to the Player Module Dealbreaker sub-panel when a player’s dealbreaker has been lowered due to the Lower The Bar ability. Fixed an issue where FCS teams showed under the ACC filter when selecting an opponent in Custom Schedules. Fixed an issue in Staff Moves where the coach module would display the coach’s record with their new school as their record with their previous school. It now correctly shows 0-0. Fixed an issue in Custom Conferences where you could add a school to the conference they are already in. Custom Schedules now show the correct location for neutral site games. Added a counter to Formation Subs displaying the total number of subs that have been made. Road To Glory When adding a school to your Top Schools List, you will now see if that school has offered you a scholarship regardless of whether or not they are in your Top 10. Fixed an issue where offers would be given or revoked when advancing to Signing Day. Reduced the amount of test readiness needed to pass your exams to more closely align with Scrape By. Note, if you already have a low GPA, you will still need to get higher than “Scrape By” in order to stay eligible. Reduced the amount of Wear and Tear damage Incurred from Training. Medal Thresholds for Gap Drill for Cornerbacks have been reduced. Player Grade Widget and Pause Menu Stats Screen now show Total Touchdowns. Added Player Feedback Notifications when exiting High School Games. Added new Sponsorship Deals to be earned via NIL. Fixed an issue where you could not graduate in 3 years if you redshirted your first season. Fixed an issue allowing you to spend energy points on leadership and brand even when the meters were already full. Fixed an issue where your current school appeared as one of the schools you could transfer to in the transfer portal. Fixed an issue with MIKE linebacker not displaying properly in the Trophy Room. Ultimate Team Fixed an issue where the Event rules screen was not displaying properly. Fixed an issue where upgraded items were missing the BND tag until you back out and re-enter the My items . Fixed an issue where Event: Prerequisites: House Rules were not displaying properly. Fixed a navigation issue in Team Select: Line up: In Event Requirements. Fixed an issue when looking to upgrade Keldric Faulk using the tokens, all items are present instead of just the usable items. Fixed an issue where Users wallet disappeared after viewing the rewards for a field pass. Fixed an issue in Challenges where Spamming the 'Select' button prompts an error message and leads the User back to the Main Menu. Fixed an issue where sections tabs were missing from the lineup screen. Activating a X-factor ability after flipping items in the Lineup menu now will not reset the flip. Fixed an issue where users were returned in the challenge category selection screen after exiting from the milestone screen. Pack Helper will recommend set completion over lineup improvements when the user has an empty lineup active. Fixed an issue where players that are contributing to team requirements did not display their position and depth. Fixed an issue where the scoring drive banner showed the wrong time during UT challenges. The difficulty bonus percentage now is not cut off on the study hall progress screen. Fixed an issue where the 'BND' & 'LTD' badges were both black with white text. Fixed an issue where the 'Lineup Needs Editing' dialog box was not visible in Events with long lists of Team Requirements. Fixed an issue where event rewards were not being displayed for Gauntlet Fixed an issue where the Generate best lineup for special teams did not put a player in at kick off specialists. Fixed an issue when entering the substitution screen from team OVR requirements available players did not populate. Fixed an issue where items were loading very slow when switching between all tabs from the "Item Manager/My Items" screen. Fixed an issue where No Coin Image would appear in "Rewards" when user Earns them in the field pass Fixed an issue where arrows were not shown correctly in the challenge info screen. Fixed an issue where the "Getting to know the basics" Challenge Text overlaps. Fixed an issue where no rewards would appear in Online H2H when pressing Progress & Rewards button Fixed an issue where the player image will appear blank on the Level 50 Field Pass for Season 1 item 87 OVR BDN Xavier Scott. Fixed an issue where accepting an invite from UT Play a Friend squads lobby to a Head to Head squads lobby. Two RS callouts are now present in the Progress & Rewards screen when having at least 6 games in the Results box. Fixed an issue where users received "You lost the auction" pop up when an auction expires even if the user didn't bid. Fixed an issue where the game would crash after leaving a MUT Challenge Lobby. Fixed an issue where the user could not navigate between Team Pass tabs after accessing the Team Pass menu while inside the Compare screen in Ultimate Team Fixed an issue where the Team Pass Objective screen would refresh 3-4 times before the user can function when accessing from a player card customization item. Fixed an issue where Pack Helper options were not displayed when receiving Jerome Baker after completing a challenge. Fixed an issue in "The Run" Game 2, the CPU automatically starts with 3 points, which incorrectly deducts 40 points from the player's leaderboard score. Fixed an issue where invited players received an error pop up and were removed from lobby when pressing ready while being transitioned to lobby UT Play A Friend. Game history is now shown in the Season Rewards screen in Progress & Rewards. Multiple UI elements now disappear when the user returns from the Progress & Rewards screen. Presentation Players/Equipment/Uniforms Adjusted neck length and helmet fitment on most all players. Adjusted hair helmet on placement for players with longer hair. New alternate uniform elements for Ohio, Notre Dame, Boston College, Tennessee, Tulane, Tulsa, Iowa State, Mississippi State, Cincinnati. New updated or added Home and/or Away sets/elements for Washington, Liberty, West Virginia, Toledo, Georgia Tech, Houston, Tulane, Western Michigan, New Mexico State, Temple, Cincinnati. Adjusted current uniform assets for Central Michigan (Helmet), North Carolina (Numbers), Marshall (Collar). Audio Crowd Updates Increased crowd reactions to big moments . Home Field Advantage pre-play swell tuning for different stadium attendance sizes. Updated Crowd Assets for general pregame and RTG First Person runouts. Deep Pass anticipation reactions updated to improve timing. Tuning on field collision sounds. Adjusted UI Sounds across multiple modes. New Crowd Themes for the following schools: Note: New crowd themes included in this update are exclusive to which schools you are playing against and the time of year. Akron, Appalachian State, Arizona State, Auburn, Baylor, Boise State, Bowling Green, Charlotte, Coastal Carolina, Colorado, Delaware, East Carolina, Eastern Michigan, Florida International, Georgia Southern, Hawaii, Houston, Illinois, Iowa, Kansas, Kansas State, Kennesaw State, Louisiana Tech, Louisville, Marshall, Maryland, Memphis, Michigan, Michigan State, Minnesota, Mississippi, Missouri State, Northern Illinois, Northwestern, Oklahoma, Penn State, Rutgers, SMU, Tennessee, Texas State, Texas Tech, UL Monroe, Utah, Utah State, Virginia, Wake Forest, West Virginia, Wisconsin. Music/SFX/Chants Added the Oregon Football Theme. Added Mr. Brightside to Missouri. Added All Hail Washington State post Washington State Touchdowns. Added Music to the VOLS chant at Tennessee. Added Pump it Up to Michigan after PAT on First TD. Update to Good Ole Song for Virginia. Added more chants for Arizona. Added SFX for Missouri State Cannon. Commentary Updates Fixes for Fair Catch inconsistency. Fixes around PAT follow-ups. Adjustments to Commentary Banter frequency. Adjustments to Commentary intros around ranked games. New Mascots Appalachian State - Yosef Virginia - Cavman UTEP - Paydirt Pete James Madison - Duke Dog Memphis - Pouncer Field Art Updates Added new Kansas “Waving Wheat” End Zone Design Various corrections for other Field Art on other teams. Thank you all so much for your continued passion and dedication to College Football 26, we have more updates coming in the future that we are excited to share with you. We will see you on the next Campus Huddle. — The Entire College Football 26 Development Team [Source]204Views0likes11CommentsDynasty mode Red zone efficiency displayed inaccurate percentages.
In dynasty mode, I access the statistics and examine the red zone efficiency. Surprisingly, it’s highly inconsistent with what it should be displaying. I’ve played numerous games, teams, dynasties, and they all exhibit the same issues: incorrect counting and inaccurate percentages. When can we get a fix for this? Thanks23Views1like1CommentPlays Not Populating in Custom Playbooks PS5
Hello, I believe I’ve identified a bug in College Football 26 on PlayStation, likely introduced with the most recent update. Prior to the update, I was able to create custom playbooks and freely add or remove plays. That functionality now appears to be broken. Issue Overview: I’ve tested this across multiple school playbooks, but for reference, I’m currently using Coastal Carolina, which has a default play count of 436. Here’s what I’m consistently seeing: When navigating to “All Plays” and manually selecting 13 out of 14 plays from a formation (e.g., I Formation Close), the play count only increases by 4. In “My Playbook,” only 4 of the selected plays appear. Returning to “All Plays” shows that most of the previously selected plays are now unchecked. Reselecting them doesn’t resolve the issue—only the same 4 plays consistently carry over. This issue affects multiple formations. In some cases, only 1 play transfers over. The behavior is consistent and reproducible. Workaround Observed: If I press Triangle to “Select All” in a formation, the play count increases correctly (e.g., by 14), and all plays appear in “My Playbook.” However, this method isn’t viable for building a true custom playbook—especially with shotgun formations—due to the 500-play limit and difficulty tracking selected plays. Troubleshooting Steps Taken: Tested with multiple school playbooks Deleted all contents within selected playbooks Uninstalled and reinstalled the game Cleared all game data None of these steps resolved the issue. Additional Context: I’ve shared this issue with other users in my dynasty. They’re on Xbox and do not appear to be experiencing the same problem. They also couldn’t identify a workaround or solution for my current issue. I’ve recorded the process and can provide a video if helpful for your investigation. Hoping this can be addressed soon so custom playbook creation functions as intended again. Thank you, BONES4Views0likes0CommentsUnrealistic Transfer Rate/Logic for Backup QBs
TL;DR every backup QB on my roster changes their Dealbreaker to Playing Time at the end of every season and transfers out, forcing me to have brand new backups every year. (Context: HC at Cincinnati, been in the Big XII the entire time, been a perennial championship contender for 6-7 seasons.) I've gone through 5 seasons of Dynasty mode since the last title update, including transfer periods and offseasons. In all 5 seasons, the same thing has happened: every quarterback on my roster that was not the starter has had their Dealbreaker changed to Playing Time the same exact week they can transfer and attempted to leave. Of the ELEVEN quarterbacks that have done this over the 5-season stretch, I was able to persuade just two of them to stay. And those two transferred the following year. I know QBs transfer at the highest rate of any position in real life; and I wasn't surprised the first season this happened, because the QB with the best OVR on my team was 1-2 years younger than the other QBs on the roster. But then I brought in a 4-star and 3-star with lower OVR ratings to be 2nd and 3rd stringers as true freshman, and they also suddenly decided at the very end of the year that they cared about Playing Time and transferred out. This has been the case for 4 consecutive seasons. What makes it so maddening is how predictable it is: at this point, I know for a fact that I have to recruit at least 2 QBs every single season just to have 3 QBs on the roster, while being fully aware that those new recruits are guaranteed to change their Dealbreaker to Playing Time and highly likely to leave after one year on the team. (This is especially frustrating when the Ideal Pitch for the recruit is one that doesn't include Playing Time at all.) Now I don't even bother having more than 3 QBs on the roster, and the only reason I recruit them is to have a body on the bench in case my starter gets injured. I find it very unrealistic that a Power 4 conference team consistently winning 10+ games and competing for championships has every backup QB decide to transfer schools for playing time EVERY. SINGLE. YEAR. If I were to recruit a QB out of high school and develop him over 2-3 years into an 80+ OVR but not have him as the starter, I would totally understand if his Dealbreaker changed to Playing Time and he left. But when this happens with a 67 OVR 3-star after their true freshman year, every year (I cannot stress this enough, EVERY! YEAR!), it really ruins recruiting QBs for me, and recruiting players is my favorite part of the game. Right now, the only way I can feel confident about keeping a backup QB on the roster is by recruiting one during my starter's junior season; that way, the following year, when the starter is a senior and won't return, the guy I recruited the year before will have an A+ grade at Playing Time (when their Dealbreaker inevitably becomes Playing Time at the end of their first year on campus). Unfortunately, this means the next 3-4 seasons of recruiting quarterbacks is stupid and pointless, because they will just change their Dealbreaker and transfer. My opinion is that the rate with which QBs on user teams change their Dealbreaker to Playing Time is way too high and needs to be brought down. I'm not opposed to losing guys in the transfer portal; I just want to feel confident in being able to keep a backup QB on the roster for more than one year.5Views0likes0CommentsRoad to CFP kicks me out for being idle when I’m actively playing
EA please fix this, it’s genuinely unbearable to be up in a game and then get randomly kicked for absolutely no reason. It happens every 2-3 games and it’s gotta be the most annoying thing I’ve ever dealt with when playing a game.4Views0likes0CommentsBring back encourage transfers
Dear EA Sports Team, First off, thank you for bringing back college football gaming with College Football 26. As a longtime fan of Dynasty Mode, I’ve spent countless hours, days enjoying the depth and strategy of team building, recruiting, and player development. One feature I truly loved and deeply miss is the "Encourage Transfer" screen during the Players Leaving stage of the offseason. It gave users a meaningful way to shape rosters not just our own, but across the NCAA landscape. It felt realistic, strategic, and immersive, especially when trying to create more dynamic and balanced teams throughout the dynasty, and customizable getting to choose which players to put in the transfer portal which I loved so much with my creative mind and modding like brain ability. It may seem like a small feature, but for many of us, it added a personal and creative control layer that made Dynasty Mode special. My Mind has always worked in creative ways, and this allowed me to use that for good. Despite all the pushback or even mockery I might face for saying this, I do believe God is in this. And I have been consistent with that in the midst of the persecution I believe He listens, He cares about the things on our hearts big or small and that He canbring this feature back. I'm someone who is serving Him, and I know He cares about the things that bring joy and meaning to our lives, even through something like this game. I respectfully ask that you consider bringing it back, whether in a patch or future update. I truly believe it would mean a lot to many fans who love building realistic and exciting college football universes year after year. So with hope and respect, I ask that you consider bringing back the Encourage Transfer screen whether through a patch, update, or future title. It really meant a lot to us who love creating immersive, balanced dynasties year after year. Thank you for your hard work on this game, and for listening to the community. Your efforts are appreciated more than you know. Sincerely, A dedicated dynasty player In Jesus’ name, the name above all names, Amen.9Views0likes0CommentsOnline Dynasty Desync Error
I have a 4-user online dynasty and we’ve gotten desync error messages in almost every user vs user game. We are purposely avoiding custom playbooks and consistently the game desyncs in the 3rd or 4th quarter. This is a problem and a momentum killer for the person who was winning and have to restart the game. Often times we have to force Win the person that was winning at the time of desync and that’s not fair to the opponent if it’s a close game. Please help!9Views0likes0CommentsOpponent using lag switch in CUT National Championship
This only happens when I am in the CUT National Championship or Madden Bowl, but I am always winnings towards the end of the game and magically "lag out" while receiving a message that states my opponent is having connection issues. It would not let me add the video of what happened, but I added a few screenshots. If I could add the video, you would be able to see that there was no lag at all during the 3 minutes of gameplay. In this case, I was up 21-14 in the 3rd quarter of the CUT H2H Natty before the opponent almost threw a pick, putting himself in 3rd and long. Before another play is called I receive the message and get sent back to the main menu shortly after. I played 15 games prior and did not have a single connection issue leading up to this. I do not know if the opponent is lag switching, or what was going on, but this is extremely discouraging as someone who continues to spend money on these games every single year. Is there anywhere that I can look at another players game logs to see if he is accruing a lot of "lag out" victories, or a team I could reach out to so they can look into this? Very frustrating to have to make in game purchases, including a battle pass, in order to compete and end up losing like this. Not to mention, players are FORCED to take a post game survey about in-game connection following every few games. My opponent was [Removed - EA_Barry] on Playstation. Losing my mind over this. Played the best football of my life during that Natty run.Solved162Views0likes9CommentsConsider using Madden 26's UI framework for CFB 27
Having just played the Madden 26 early access this weekend (and I can't believe I'm saying this) - wow, what a breath of fresh air. Everything is clean, modern, and snappy. I can cruise through the menus quickly, all the drop downs are fast, and I can actually read the information in the charts from my couch without squinting. The team logos, backgrounds, and menus all have a crisp, modern look and it makes me wish CFB would have taken this approach. Add to this the multiple broadcast packages for in-game look and I see myself playing more Madden this year than CFB. The UI for CFB 26 was one of my biggest gripes for the game. The fonts are generally too small, the menus and effects seem dated, and it all feels very sluggish. I'm not a big fan of the flat, 2D look or overall aesthetic, and given that it's almost identical to last year the experience just feels kind of lackluster as I shared in my Dynasty feedback. I was really hoping we could get something that felt like an ESPN show or even a similar theme like what NCAA Revamped had going. Obviously, you want to differentiate the games but I really hope a lot can be shared over to next year's CFB for the overall look/feel of the UI to beef up the visuals.19Views1like1CommentNeeded Changes 27
Ea college football 37 Shirt rips on bruiser back when breaking tackles Chin strap moves on big hit Big hits with targeting calls Towels come off ,cleats , jersey gets pulled out, shoulder pad come out Make a way to play with your dynasty teams against other ppl dynasty teams ie give away to save dynasty teams and use them later Spring practice in dynasty you should be able to scrimmage other schools And also allow custom playbooks for online so I can practice to play in players lounge tournaments on weekends right now they use teams with playbooks I never seen before online5Views0likes0CommentsOnline Dynasty Game Crashing Constantly
I have tried to play 4 games of an online dynasty in college football this weekend. Every single one has crashed. I get to the second or third quarter and then it crashes. My internet connection is good. No other games give me issues. I've cleared the cache. What a waste.43Views3likes1CommentAn Open Letter, re: NCAA Football 26
Dear EA, I'm writing this after my 35th+ attempt to complete a single game in NCAA Football 26. I've tried everything - different teams, game modes, saved files - and yet, every single time, the game crashes during gameplay. I am one of THOUSANDS experiencing this issue. For me, the pattern is consistent: the crash always occurs during a deadball situation - timeouts, between quarters, or after a play ends. Not once has it crashed mid-play. One time I was able to get deep into the third quarter, but I had to simulate the rest of the game just to avoid another crash. I’m convinced if I hadn’t simmed, it would’ve crashed again. In Year 2 of my offline Dynasty, after 19 attempts, I'm finally 1-0. 15 attempts later, and I'm still 1-0 because I cannot get through my second game of the season. Year 1 went completely smooth. During the offseason, I brought in 25 high school players and 10 transfers. As an invested fan of the game, I spent hours changing the names and gear of every single high school commit (I never touch attributes). Gameplay outside of the on-field experience has been solid, with no major issues. However, the core of the game is PLAYING THE GAME! And it's clear the gameplay is broken and no one is communicating any solution on how to fix it. Let me be very clear: I bought this game to play it, not sim my way through seasons. Right now, I physically cannot finish a game. EA_Kent and any other EA representatives: You owe the community a direct response. This is a widespread issue. I see others reporting it. And still - it's radio silence. It’s disrespectful to the loyal fans who waited over a decade for this franchise to return, to those of us who pre-ordered it before the 2026 release, and to those of us who spend their hard earned money on a product that they cannot enjoy. This matter deserves regular updates! This matter deserves information! This matter deserves an apology! And I even believe this matter deserves some type of compensation (gamer points, a discount towards a future purchase, something). Trust is broken with one of the most passionate fanbases in sports gaming and the lack of information and is incredibly frustrating. I'm not asking for the impossible. I'm asking for transparency, accountability, and a timeline for fixes. Acknowledge the issue. Communicate your progress. And please-don’t gaslight our community by pretending this isn’t a real and repeated problem. We paid full price for this game. At a minimum, we deserve the ability to play it. EA, fix this. And talk to us. -A Fed Up Fan.774Views25likes19CommentsContinous Crashing During Gameplay
I'm writing this after my 35th+ attempt to complete a single game in NCAA Football 26. I've tried everything - different teams, game modes, saved files - and yet, every single time, the game crashes during gameplay. I am one of THOUSANDS experiencing this issue. For me, the pattern is consistent: the crash always occurs during a deadball situation - timeouts, between quarters, or after a play ends. Not once has it crashed mid-play. One time I was able to get deep into the third quarter, but I had to simulate the rest of the game just to avoid another crash. I’m convinced if I hadn’t simmed, it would’ve crashed again. In Year 2 of my offline Dynasty, after 19 attempts, I'm finally 1-0. 15 attempts later, and I'm still 1-0 because I cannot get through my second game of the season. Year 1 went completely smooth. During the offseason, I brought in 25 high school players and 10 transfers. As an invested fan of the game, I spent hours changing the names and gear of every single high school commit (I never touch attributes). Gameplay outside of the on-field experience has been solid, with no major issues. However, the core of the game is...PLAYING THE GAME! And it's clear the gameplay is broken and no one is communicating any solution on how to fix it. Let me be very clear: I bought this game to play it, not sim my way through seasons. Right now, I physically cannot finish a game. EA_Kent and any other EA representatives: You owe the community a direct response. At this point, your silence is disrespect. This is a widespread issue. I see others reporting it. And still - it's radio silence. It’s disrespectful to the loyal fans who waited over a decade for this franchise to return, to those who pre-ordered it before the 2026 release, and to those who spend their hard earned money on a product that they cannot enjoy. This matter deserves regular updates! This matter deserves information! This matter deserves an apology! And I even believe this matter deserves some type of compensation (gamer points, a discount towards a future purchase, something). You’re breaking trust with one of the most passionate fanbases in sports gaming and the lack of information and is incredibly frustrating. I'm not asking for the impossible. I'm asking for transparency, accountability, and a timeline for fixes. Acknowledge the issue. Communicate your progress. And please-don’t gaslight our community by pretending this isn’t a real and repeated problem. We paid full price for this game. At a minimum, we deserve the ability to play it. EA, fix this. And talk to us.14Views0likes1CommentNew update took out Extra play in RTG
Was playing RTG last night and had no issues selecting the extra play selection. The update that came through has now made it to where when you go to extra play selection, no plays pop up and there is no way to pick any plays. The only way to fix it is to quit the current match, start the match back, and not pick extra plays.836Views10likes13Comments
About College Football 26
Check out the EA SPORTS™ College Football 26 community forums and discuss the latest news and game information.Latest Activity: 22 minutes ago