Forums
Recent Content
Suggestions for Dynasty Mode
I think CFB26 should have somewhat like a transaction or history screen like Madden to show if someone edited players, and be more specific like attributes or gear. And sometimes when trying to view a players card, it won’t let you click on it and view it. I also noticed that you can’t sort players during encourage transfer stage.8Views0likes0CommentsMore immersion
I’d love to see College Football bring back the in game magazine feature something reminiscent of the old Athlon style magazine we once had, but reimagined as an EA Sports College Football Magazine. It added such a rich layer of immersion and personality to the Dynasty mode experience, and I think it’s time to bring that nostalgic element back in a fresh, dynamic way. Imagine a system where standout players whether it’s after a dominant week or a breakout month could earn a spot on the digital cover of the in game magazine. It would not only celebrate individual performances but also give players that sense of pride and legacy. Alongside those covers, we could have short feature articles about team trends, playoff races, coaching shake ups, or rising Heisman contenders, all dynamically generated based on the events of your Dynasty. On top of that, I think adding a social media style ticker or feed would further enhance the experience. It could include fictional tweets or posts from former college stars, current pros, or analysts reacting to big games, rivalries, or upset alerts making your Dynasty feel like it’s part of a living, breathing football universe. Lastly, incorporating Vegas style game spreads showing how many points a team is favored by and which team the analysts are predicting to win would add another strategic and immersive touch. It would not only deepen realism but also give players more to consider when preparing for upcoming matchups.Bringing all this together would take Dynasty Mode to another level not just as a game mode, but as a storytelling engine where players feel truly connected to their program.7Views0likes0CommentsSUGGESTION: College Player to NFL Player into Coach Career
Okay. So I’ve been a long time NCAA and Madden player and I want to see EA connect experiences between Road to Glory and Dynasty and deeper immersion with Madden Career and Superstar Mode. We can already transfer our College Football Careers to Madden and play our Pro careers out, but what if we could transfer that player back to College football as a coach/coordinator?! Using a file upload from Madden Career after retirement that actually uses the stats acquired as a Madden player into the stats you will start with as a coach/coordinator in College Football! Imagine being a RB in High School and College, winning the heisman trophy and uploading that player into Madden. Then, enjoying a productive career in Madden and retiring from play as a Super Bowl winner, MVP etc, you move on to coaching in college. Uploading that same career back into College Football and starting your coaching career. Because you were a running back in the Pro’s, you get offers to be an OC in college and you start off with skill tree points that favor the running game because you obviously know a lot about that position and part of the game. The immersion on this would be incredible and would tie together the Dynasty and Superstar Career modes SO WELL! Plus after a productive college career, then maybe the coaching carousel could offer an NFL coaching position unlocking the option to upload that save game coaching career file back into Madden to start an NFL coaching career! The replay ability would be endless! Going from a High School player, to a College Star, to a NFL Star, then back to College as a legendary coach and finally to the NFL to coach at the highest level! Growing your player through each stage! It’s like a marriage between College Football, Madden and that NFL Head Coach game years ago. I’d love to hear anyone’s thoughts on this idea. I haven’t seen an idea like this posted anywhere else. If you think this is a good idea, let’s up vote this to get the devs to notice it!18Views0likes0CommentsUnbalanced Conference Schedules
I know EA is working out the kinks but another one I hope they address is the unbalanced home/away schedule. In NCAA 14, you always had a perfect balance of home and away and then it flipped the next season. Always down the middle (4 home/4 away) or within one for the 9 game schedule (5 home/4 away and vice versa). CFB25 was all over the place. As extreme as a 2 home/7 away for a nine game schedule. Not every team obviously, but some. It mainly impacted recruiting because you'd be handcuffed scheduling visits. If NCAA 14 can figure it out, certainly the current generation of consoles can! NCAA 14 may have had it where they'd have 5 straight home and then 4 straight away in consecutive weeks but at least it's better than what is happening now.13Views0likes0CommentsFuture dynasty ideas
I’d love to see College Football bring back the in game magazine feature something reminiscent of the old Athlon style magazine we once had, but reimagined as an EA Sports College Football Magazine. It added such a rich layer of immersion and personality to the Dynasty mode experience, and I think it’s time to bring that nostalgic element back in a fresh, dynamic way. Imagine a system where standout players whether it’s after a dominant week or a breakout month could earn a spot on the digital cover of the in game magazine. It would not only celebrate individual performances but also give players that sense of pride and legacy. Alongside those covers, we could have short feature articles about team trends, playoff races, coaching shake ups, or rising Heisman contenders, all dynamically generated based on the events of your Dynasty. On top of that, I think adding a social media style ticker or feed would further enhance the experience. It could include fictional tweets or posts from former college stars, current pros, or analysts reacting to big games, rivalries, or upset alerts making your Dynasty feel like it’s part of a living, breathing football universe. Lastly, incorporating Vegas style game spreads showing how many points a team is favored by and which team the analysts are predicting to win would add another strategic and immersive touch. It would not only deepen realism but also give players more to consider when preparing for upcoming matchups.Bringing all this together would take Dynasty Mode to another level not just as a game mode, but as a storytelling engine where players feel truly connected to their program.19Views0likes0CommentsBeta Feedback (Dynasty)
Dynasty Mode delivered again as it does every year. Let's weigh Pros/Cons/Conclusion Pros 1.) All of the new archetypes! They are plentiful. That adds a new dynamic to how you play the game and can build your team. I think the 6'6 (Gritty Possession/Contested Specialist WR to TE combo will reign supreme in my opinion. I also like the Elusive Brusiers at RB as well. 2.) Passing feels very fluid this year. Last year in some spots you could throw yourself out of a game. But this year it seems more balanced and smooth. Dual Threats still seems like the way to go in my opinion. 3.) Recruiting feels legit as well. But took me some time to get adjusted to as the point system did a complete 180. Don't like having to put so many points into Recruiting to open up the extra time with a recruit. But that's something I may have to weigh once it drops. Cons 1.) Recruiting. I like how there are battles for recruits that's a nice touch (eventhough I lost them all) but I didn't like getting beat by coaches because I created one. I may have to use a coach from the start just to win some battles. But overall I had fun. Conclusion Overall Great Game! The Recruiting will work itself out as you have to give the game time to come out. But the gameplay and physics are right there. I just need to get the timing on the hit stick down because I seen a lot of sheds by running backs in space. But other than that it's a great game. I can't wait for it's release. And also just for an old dynasty guy. Could you like once every 5-10 seasons or so you put a Dynamic Player in the Recruiting pool. Like a generational talent. I see that you've implemented news for when a player signs with you, could you do that when it's a once in a lifetime talent coming out? Just asking for a bit much but overall. Great game EA. I'm impressed.53Views2likes1CommentCreate a player
is it possible for you guys to bring back create player in Dynasty for the casual players who like to put their selves or friends in the game? I know you have roll to glory for that feature, but I used to love creating myself and older college games and putting them in the NFL draft and watch their career skyrocket in Dynasty mode. I hope you guys could bring this back. I hope it’s not too much trouble.12Views0likes0CommentsMusic
I know this may be a long shot, but I wanted to share an idea that I believe could resonate deeply with longtime fans of the series. Would it be possible to bring back the iconic ESPN intro music from NCAA Football 12 in future editions of the game? For many of us who grew up playing the earlier titles, that theme is more than just music—it’s a wave of nostalgia that instantly transports us back to memorable moments in the franchise’s history. Even better, you could consider giving players the option to toggle between the classic ESPN theme and the current music, allowing fans to personalize their experience based on what resonates most with them. It’s a small touch, but one that could make a big impact by honoring the legacy of the series while still embracing its evolution. Thank you for considering this—it would be a truly special addition.12Views0likes0CommentsEnd of game team activity
Did y’all fix the end of game activity for the teams because I know Texas does not sway with their arms around each other. They hold up the Hookem horns while singing the eyes of Texas. That was a little frustrating to see at the end of a game in last years edition10Views0likes0CommentsBeta feedback
Didn’t get to everything, but one thing I did notice that I haven’t seen anyone else really mention: the kicking meter operated MUCH better than in 25. 25’s was laggy & sticky, so much to the point where I would have to wait up to 5 seconds before kicking. With how difficult kicking already was in the game, it just wasn’t ideal . Much smoother in the beta- so good hopes for it in 26. I’ve seen some chatter about the stunts & twists on d-line, and my experience with them was that I don’t think they ever worked. Went into instant replay quite often in actual gameplay & no instances showed stunts working. Pretty sure there was a note about this prior, but hopefully they are improved before release. A good amount of coach head selections when creating a coach for Dynasty were having the chest glitch through their shirt. Appreciated the team needs being at the top of the recruiting screen. Found it nearly impossible to find a 90+ speed DB in beta, but all ratings were a little lower in general for it from what I saw. All new archetypes seem like a pleasant change from 25’s basic selection of 3 per position group. Overall, gameplay did seem improved compared to 25. Hit sticks & tackling were MILES better, pursuit even making a case for that as well. My biggest complaint with 25 was player movement. While decent at times, I saw a comment somewhere last year saying that it was comparable to ice skaters gliding around on a field & I could never un-see or un-feel that afterwards. Can feel similar to 25 in moments, but definitely was a little better in my opinion. What I liked best were all the new plays (and hopefully formations). Custom playbooks should be fun, yet again.43Views0likes0CommentsOverall Game CF 26
The passing modes will definitely define how you use your Qb. Even tho they were they last year they're slightly different in 26. I like the crowds in stands this year more active and interactions. The whole stadium atmosphere is more electric. The disappearing play clock numbers and noise combined is total chaos calling plays add another feel to the game. What I saw this year as well as last year's version was certain teams didn't have facemasks on all helmets this definitely has to be fixed. And as far as online rank competition CF needs the same capability as Madden being able to play H2H the regular way. I think 26 so far doesn't need much to be an improvement from 25. I love everything from the new defensive presnap movement and secondary Safety positioning to the42Views0likes0CommentsBeta Takeaways
Game speed a little slower than CFB 25. Not terrible but would have liked to see it kept the same. Run game and ball carrier movement feels like Madden 25. Would have liked to see it stay the same as CFB 25 and more control with the left analog as far as faking defenders ( I.e. stop and go) too many dropped passes on contested catches. Too many dropped picks especially when you user the defender. A lot of passing overthrows when i was not pressured in or out of the pocket. Passing meter was green on these throws. Not sure if this was a rating thing or just user error. love the new plays on offense and defense loop blitzes still effective and I like how they incorporated stunts on the dline. LOVE that user defenders that engage with the oline are stuck on the linemen and can’t pull back to go into coverage53Views0likes0Comments
About College Football 26
Check out the EA SPORTS™ College Football 26 community forums and discuss the latest news and game information.Latest Activity: 8 hours ago