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Well, you thought that harvesters have special/defensive powers. I thought of making each commander's harvesters unique... as in Seth has a harvester that's different from Oxanna and Kane has one that's different compared to Solomon.
Strong-arm has a harvester with a machine gun.
Dr Liang's harvester has a built in healing station that heals slower compared to his drone.
Solomon's harvester has a Ion cannon blaster.
Jackson has a harvester with 15% speed and 10% harvest rate.
Seth has a burrowing harvester (When spawned, it instantly burrows to the closest tiberium field, appearing on the field).
Kane has a harvester with an obelisk on top.
Jade has an invisible harvester powered by tiberium. It only turns invisible if its on a field and a catalyst missile destroys the harvester instantly, leaving a 19 tile explosion with 2x more damage compared to a regular tiberium explosion.
Oxanna has a harvester similar to jackson's, but it has 20% speed, 15% harvest rate and 10% vulnerability to damage.
All harvesters that can defend themselves will only attack their enemy if the enemy attacks them. Solomon's harvester attacks like a titan (but with half the DPS), while Strongarm's and Kane's harvesters work like their defensive towers, respectively(also half the DPS).
- 6 years ago@EinarThePillager 19 tile explosion... Thats like the whole map 🙂
- EinarThePillager6 years agoSeasoned Ace
That's just twice the radius compared to a regular explosion... its also thrice as big, think of the range of an MRLS with the MRLS being the origin of said explosion.
- 6 years ago
@EinarThePillagerI agree and disagree with some of your ideas
Strongarm harvester has minigun (like in CnC 3)
Dr. Liang harvester can only self-heal to 50% (like in CnC 2)
Solomon harvester could be equipped with rocket pods with the same firepower as mammoth tank rockets, except it can shoot everything. (KW Rocket Harvester). Because ion cannon is OP
Jackson harvester has increased movement speed, not production rateSeth harvester with burrow ability? not bad
Kane harvester with obelisk? you just turned it into mobile obelisk... i would choose stealth harvester (like in CnC 3). so only infantry can attack it.
Jade harvester should explode when destroyed with the same behavior as catalyst missile explosion. (CnC 2 fully loaded blue tiberium harvester trick)
Oxanna harvester has increased movement speed, not production rate
Now it's up to redwood balancing things up
- EinarThePillager6 years agoSeasoned Ace
@XanderTheV wrote:@EinarThePillagerI agree and disagree with some of your ideas
Strongarm harvester has minigun (like in CnC 3)
Solomon harvester could be equipped with rocket pods with the same firepower as mammoth tank rockets, except it can shoot everything. (KW Rocket Harvester). Because ion cannon is OPKane harvester with obelisk? you just turned it into mobile obelisk... i would choose stealth harvester (like in CnC 3). so only infantry can attack it.
Now it's up to redwood balancing things up
Well, when it comes to Strongarm, Solomon and Kane, its just they have armaments that can self-defend. These harvesters won't attack anything unless said unit tries to attack them. The Solomon harvester has a similar attack to the titan, but its more weaker while Kane's mobile obelisk is more like a mutant maruader piloting the truck. You'd have to prioritize which units to use against them so the harvesters are considered ineffective. Solomon's harvester is weak to infantry and air, Strongarm's weak to vehicle and Kane's weak to air.
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