Forum Discussion
Some of these changes are too much.
Mammoth - already loses to Avatar and Titan in a straight one on one. You have to micro the Mammoth away between shots in order to win, now its too slow so Avatar/Titan beats Mammoth every time now no matter what you do.
Too slow to run over infantry now so why is it double the cost of a Titan?
MSV - takes up an entire slot in your inventory, can do NOTHING on its own, and only works on ground vehicles. That's why it had the buff it did, because it needs to make up for the fact you're playing 5 attack units against an opponents 6 units, giving them significantly more flexibility to counter your deck.
Liang - so you reduced the health, increased the price, and now you've made it so you can't move it.
The problem with Liang is that it contested pads when it shouldn't be able to do that.
You know how Rockworm doesn't contest a pad until it comes out, make Liang drone in that state permanently but allow it to move.
Or, you could give it a deploy animation like the drill pod which would stop people being able to flip with it.
I just played a game where I needed to place a unit where my Liang drone was and I couldn't. Can't move the drone, can't destroy it myself to free up the tile, so I just had to wait until the health disappeared or hope that my enemy destroyed my commander power. 🤔
Shatterer - was fine the way it was, feels too over powered now. Tier 1 infantry get absolutely wrecked by this thing 😂 they cant even get a shot off moving into it. Mutants and Grens seem to be doing better against it though??
My 2 cents, obviously I play with all the above. I understand the devs need to balance the entire game, but previous patches have been nuanced. Most changes here are nerfs.