Forum Discussion
I think the targets the Liang Drone can heal should be up to 2 at max. It can be a bit ridiculous when it heals a dozen units at the same time.
Take away the pad control of the drone directly or indirectly. Make it behave like Rockworm, when borrowed or be part of the cyan/pink team. Not directly part of your team, but provides support for your team, under your control.
Make the Shatterer apply a longer stun, only to infantry unit facing away from it. It can't chase down targets, like Chem Buggy, so make it prevent movement in a more fair way insted (,compared to Shatterer in previous patches) and increase the health of it.
A while age, when MG Squad still had slow movespeed, the Jackson/Oxanna boost was chaged from giving percentage movespeed increase to flat increase. This was never been relevant to good decks with MG Squad, but a flat movespeed increase in too much for the Mammoth Tank. It removes too much of the intended weakness of the unit, so can we get both of tose chages reverted? Mammoth movespeed to slow and movespeed increase to percentage based!
I want the economy and the population cap to use bigger numbers and have half sized harvesters in the game.
I would like to have some insight about upcoming balance change considerations.