Feedback:
APC: Was hard to destroy, good change.
Disruptor: MEGA NICE!!! Thx for listening. But it's only a 25% decrease. We will see if this is enough.
Drone Swarm: I would have preferred a minimal damage nerf, but this is also ok.
Grenadiers: The duration of the EMP is rather short, it should be adjusted. But buffs to grenadiers are nice nonetheless.
Hammerhead: Uhhhhhh I like this change. Increased turnspeed will be very deadly ):D
JJTs: Risky changes. They might become too weak. Gotta keep an eye out on them.
Kodiak: ... bad change. The Kodiak was already very strong. It is often used to destroy the enemy base. With this change, it will attack stuff on its way there, ON 3 TILES!!! Absolutely not a fan of that one...
Mammoth: Imo the mammoth is already stronger than the avatar. And now the anti-air is even better. Mammoth might become too strong with this buff + the increased movespeed buff from last patch.
MLRS: MLRS really needed some love. I like this change.
Mohawk: It has struggled to compete with orca, but now it's a good pick. Not sure how raider will affect it though, since it fires to the side. Need to see it in action first.
Sandstorm: Good change to the infantry damage, but the random new hover ability? Unique new feature, but was it needed? Idk, we'll see what big of a gamechanger this is.
Shatterer: As soon as I read the Sandstorm change, I was like "Wait, doesn't shutterer hover too?", and then I read its notes. Unlike the sandstorm, this has good uses I think because while the sandstorm is good against air/vehicles, 2 targets, the shatterer is only good against infantry, 1 target. With this change it can chase infantry down better should they try to hide behind vehicles/air.
Slingshot: I would want a slight HP increase, but increased movespeed is also ok. Hoverability? Nice feature.
Sniper: As a sniper user, I say thank you ^^
Titan: Oh... this sounds really bad... I hope it doesn't get spammed now. If it does, its damage against infantry needs to go down. I don't like it oneshotting a lasertrooper. And it even deals ok damage against cyborgs, which just should't happen.
Wardogs: This change might make them comparebly strong to cyberwheels. But I have to try them out in a few matches first.
Artillery: Was a needed change. If you had no tech or anti-vehicle-air, you were basically screwed.
Bikes: This will hopefully stop those annoying bike/chembuggy all-ins...
Avatar: I agree that the avatar needs some strength back.
Wheels: These annoying things desperately needed a nerf, thanks.
Inferno: I rarely saw Infernos in recent times, this change will hopefully bring it back.
Kane: -10 tib is nice, I would have gone for -20 personally, down to 120.
Phantom: Not sure what to think of this. I like phantom, but now it seems to be really, REALLY strong...
Marauders: They were clearly too broken. Thank god they got adjusted...
Rockworm: Don't like this change. The rockworm isn't supposed to deal lot's of damage to infantry. Keep in mind that it deals AoE now, so it will kill a lasersquad in 1-3 hits now (can't tell the correct amount of times).
Stank: Sadly, these changes needed to be made. I love stanks, but I admit that they were a bit too strong.
Venom: Since it can't shoot air like its counterpart the Talon, it should deal even more damage. Nevertheless, good change.
All in all: ok-ish patch. Lots of unexpected changes (like "rework" of JJTs or new hover ability), so we will see what the next meta will look like.