Balance Update - June 5
Commander,
The June season has started and we have new unit balance changes, an updated Tiberium League map pool and bug fixes.
Read below for the full details and let us know what you think below.
Tiberium League Map Pool
- Open Water
- The Needle
- Sandbar
- Twin Pillars
- Three Lanes
- Rorschach
- Flooded Fields
- Tide Pools
Bug Fixes
- Fixed an issue where the Alliance Donations didn’t work correctly for Fanatics
GDI
APC
APC has been a fairly dominant force in the current meta. This change is to make them a little less like an immovable wall.
- Health decreased to 3300 (was 3500)
Disruptor
We heard your feedback and reduced the Disruptor’s base damage.
- Damage vs. Base decreased to 300 (was 400)
Drone Swarm
- This makes Drone Swarm a bit easier to kill by units such as Rhino and Buggy.
- Health decreased to 175 (was 200)
Grenadiers
Grenadiers aren’t quite at the level we would like just yet. Instead of increasing their combat power, we will put a bit more emphasis on what makes them special.
- Emp attack speed decrease, increased to 25% (was 15%)
- Movement speed emp increased to 60% (was 55%)
Hammerhead
Hammerhead has fallen off in recent patches.We are giving it a quality of life change as well as making it more accessible.
- Turn speed increased to 300 (was 150)
- Cost lowered to 90 (was 100)
Jump Jet Troopers
With the release of Grenadiers, we felt that Jumpjets were losing their place. With this change, we are providing a different space for them to belong.
- Damage reduced to 382 (was 400)
- Cost decreased to 40 (was 50)
- Health decreased to 200 (was 240)
Kodiak
This will allow Kodiak to feel a bit less clunky by allowing it to fire its guns while its moving.
- Now has Raider.
Mammoth Tank
Training issue against Avatar.
- Damage vs. Vehicles increased to 2130 (was 2070)
- Anti-Air Attack Delay reduced to 0 (was 1 second)
MLRS
Returning power back to the MLRS now that alternatives such as the mutant marauders and Grenadiers exist.
- Reload time decreased to 5 (was 6)
Mohawk Gunship
Tuning the Mohawk up to solidify it as GDIs consistent damage air unit against vehicles. It also now has the capability to shoot while moving but only from the side it's cannon is on
- Attack speed increased to 1.15 (was 1.4)
- Now has Raider
Sandstorm
Fixed an issue where Sandstorm was winning into certain infantry counters.
- Damage vs. Infantry decreased to 10 (was 15)
- Can now hover over lakes
Shatterer
It hovers.
- Can now hover over lakes
Slingshot
Slingshot will now be able to get into position faster.
- Speed increased to Fast (was Average)
- Can now hover over lakes
Sniper
Increasing Snipers attack speed will allow them to take down Grenadiers and Mutant Marauders in a reasonable amount of time.
- Attack Speed increased to 2.7 (was 3.0)
Titan
Titan has been a bit lackluster for several patches. We are brushing the dust off it so that players can pull it out a little earlier.
- Cost decreased to 130 (was 150)
War Dogs
A small bump so War Dogs do a bit better into its infantry match ups.
- Damage vs. Infantry increased to 22 (was 20)
Nod
Artillery
We are pleased to see that Artillery is finally seeing play; less so at how dominant and independent it is. We are decreasing its damage to push it more into a supporting role.
- Attack per second reduced to 3.6 (was 3.2)
Attack Bikes
Fixing some training issues and making early Attack Bike rushing a little less potent.
- Damage vs. Harvester decreased to 200 (was 244)
- Health reduced to 435 (was 450)
- Damage vs. Vehicles increased to 244 (was 240)
Avatar
Avatar’s flame thrower getting a bit of a bump to take on some of the new infantry that has been added recently.
- Damage vs. Infantry increased to 140 (was120)
Cyberwheels
Cyberwheels have been incredibly powerful for Nod. While we like its glass cannon design, we want it to be a bit harder to position and swarm Control Pads.
- Speed reduced to Faster (was Fastest)
Inferno
Giving the Inferno back its old cost with the addition of so many meta defining units.
- Cost decreased to 100 (was 110)
Kane
Lowering the cost of Kane slightly to make it a little more accessible.
- Cost decreased to 130 (was 140)
Phantom
Lowering Phantom’s cost along side Hammerhead as well as fixing a training issue.
- Damage vs. Aircraft increased to 755 (was 720)
- Cost reduced 100 (was 110)
Mutant Marauder
The beefy boys are a little less beefy. Also fixed some training issues.
- Damage reduced to 382 (was 400)
- Health decreased to 620 (was 650
Rockworm
Rockworm has been a bit lackluster. This change will make it more of a generalist against light infantry.
- Infantry damage increased to 180 (was 90)
Stealth Tank
Stealth Tank has been incredibly dominant for some time. We are decreasing its speed to make it easier to catch and lowering its health to promote a high-risk, high-reward playstyle.
- Speed decreased to Faster (was Fastest)
- Health reduced to 1650 (was 1800)
Venom
Spruce up for the Venom to counteract the addition of heavy infantry.
- Attack speed increased to 0.4 (was 0.5)