Blurry map-related graphics (cliffs, trees, explosion craters, ore/tiberium)
Hello all, I am encountering a weird issue with the remasters. Everything seems to be working great so far, but when playing with the Remastered graphics, all the textures and map-related * are blurred, as if they were down-scaled and then upscaled again. When zooming in you can actually see how blurred they are, to the point of being extremely fuzzy.
The weird part is, that all units (infantry and vehicles) and buildings look fine, from all players. I've tested this in skirmish mode in both Tiberian Dawn and Red Alert, and the problem is exactly the same in both, and switching back and forth from Remastered to Classic graphics does not change the issue with the Remastered graphics mode (the Classic graphics look fine).
Below here you can see some screenshots: 2 examples from Tiberian Dawn, and one from Red alert. All were taken at the maximum zoomed-in level. Note how the blurry Tiberium, Blossom Tree, ore, tree and cliff graphics contrast with the high quality units and buildings. To check them at full resolution, right click on them and open them in a separate tab.



I am playing on what I understand is a relatively low resolution monitor 1366x768, and I really hope that this is not intended behaviour, more so given that units and buildings look fine (and great). I am playing on a laptop with dedicated GPU, but I have yet to extensively test the GPU usage (and which one is being used, the dedicated or integrated one). For now, as far as performance is concerned, the game runs flawlessly and without major slowdowns or other issues on 1vs1 skirmish missions.
I'm attaching my General and Graphics settings from Tiberian Dawn in case that's useful. I've used exactly the same settings for the Red Alert screenshot.
However, I have tested this issue further and found out that, indeed, this issue is connected to what GPU you're using.
The images above were taken when my laptop was using the integrated GPU for the game. I've tested this using MSI Afterburner to see what GPU was being used and, indeed, the issue happened again in both games.
I've then fiddled a little with Windows 10 options and have manged to get the Remastered Collection to use my dedicated GPU card. And, lo and behold, all map-related assets now look fine. There's still some blurriness but it's barely noticeable even at max zoom at my resolution, which means it's good enough and nowhere near as annoying as before. It sounds like to me that the game has some sort of automatic process that based on the capabilities of the currently used GPU decides which quality of the assets it will use for the gameplay.
This makes sense all things considered, but still, I would have liked the option to choose what quality I want rather than having the game decide for myself; at least now I know how it works. Red Alert and Tiberian Dawn both display with improved map graphics when I'm using the dedicated GPU, and this remained consistent for the few hours of campaign, skirmish and quickmatches that I've played until now.
The only other issue I got was a skirmish game where there were no gpx displayed in Remastered mode (no smoke, no flames, no projectile trails, no tank shell explosion, no corpses in Red Alert, absolutely no effect whatsoever). I have the game saved and it's a 8 player skirmish match where I got low frame rate, so at first I guessed that it was a problem due to my low end hardware, but testing on a different map the issue didn't happen again: despite still getting low fps due to the large map and amount of AI players and units, all gpx and other effects displayed correctly. It also didn't happen again when starting a second skirmish with 8 players on the same map, but it does show up again when loading the save game for that bugged match. It does sound like this one is unrelated to the blurry game map issue.

