Forum Discussion
@Marine_CorporaI wrote:No they don't. The just don't like losing. Imagine if all vehicles can run over infantry. Infantry would be useless.
Not if the infantry were operating from trenches on the battlefield, like infantry is supposed to.
I love tile blocking.
I think the feature should stay the way it is.
The only thing I want to add is based on the idea tile blocking doesn’t happen in real life.
Tile Blocking does happen in real life.
People simply don’t call it tile blocking.
They often label it as:
-Holding a Key Position
-Holding a Stronghold
-Slowing down the enemy so Reinforcement can arrive
-Preventing other units from being out flanked.
It doesn’t really matter what you call it.
The idea is the same.
Your trying to tile block the opponent forces.
Your trying to deny them certain location.
This has happened through out history in hundreds of thousands of battles.
Most people only know a handful of these actions.
It is because they often got popularized by Movies.
1 Example is the Greeks vs. the Persians.
It came out in a movie called “300”
300 Spartans holding back 10,000 Persians.
What are they doing?
Essentially, they are tile blocking.
They funneled the Persians into a narrow pass using the Landscape of the area.
They did this because they was outnumbered and knew in a wide open area.
They wouldn’t have any chance of winning.
You might say it is a different situation because they are not tanks vs infantry.
However, it really doesn’t matter.
Infantry units have stopped Tanks before.
It happen during WW2.
Command & Conquer Rivals even made a unit demonstrating how Infantry units were able to take out tanks in real life. (Grenadiers)
The way they stopped the Tanks was by blowing out the tracks of the Tank.
They even made another popular movie showing this.
I think the movie was called Saving Private Ryan or something like that.
The point is to say tile blocking doesn’t happen in real life is a lie.
It happens because the idea of tile blocking has the same strategic value as in real life.
The names change, but the strategic idea’s stay the same.
The strategic idea is to stop the enemy forces from occupying a certain point.
- 6 years ago
@XPlayerJ wrote:1 Example is the Greeks vs. the Persians.
It came out in a movie called “300”
300 Spartans holding back 10,000 Persians.
What are they doing?
Essentially, they are tile blocking.
They funneled the Persians into a narrow pass using the Landscape of the area.
They did this because they was outnumbered and knew in a wide open area.
They wouldn’t have any chance of winning.
There is no such example in all of the maps of C&C rivals, though. If there were maps where you could hold one narrow point to block the enemy from ever reaching your harvesters or your base, then yes, you would be a valid point there.
- XPlayerJ6 years agoRising Vanguard
@Mister_Crac wrote:
There is no such example in all of the maps of C&C rivals, though. If there were maps where you could hold one narrow point to block the enemy from ever reaching your harvesters or your base, then yes, you would be a valid point there.
Of course, The maps on C&C rivals have narrow points.
I’m in Diamond League, right now!
I have 3,000 points with my lvl 8-9 GDI units.
I keep facing several of these choke point maps.
It is getting annoying.
I don’t know the name of the maps.
I just know they exist.
I have played on them several times.
Distance & Air units are so good on the terrain.
‘I will even give you an example.
The Map is a 2 Platform Map.
1 Platform at the top.
1 Platform at the bottom.
The center is the Missile.
There are 4 rocks.
1 at the top left side platform.
1 at the bottom right side platform.
1 in the middle left side.
1 in the middle right side.
I believe there are like 8 narrow choke points.
Next to the middle rocks is the Tiberuim fields.
They go around the rocks like a “C” formation.
‘My opponent had MG Squads + Snipes.
It was so annoying.
I love my Rhino, but they block it off.
It is several narrow point.
It pains me to replace my Rhino for Talons, but it is impossible to go thru.
- 6 years ago
There is now undeniable proof that tile blocking is causing problems with gameplay.
See this video:
https://www.youtube.com/watch?v=ii7rxJ8L8us
At 1:52, you will notice that my Shock Troopers and the opponent's Flame Troopers are not moving regularly. This lasts for more than ten seconds. What you do not see is that the screen (of the smartphone that I was playing on) is flickering very heavily while this is happening. Also, due to the flickering it is not possible to issue commands properly during that time.
I think what is happening here is that the pathway finding algorithm cannot work properly because of the tile blocking. In a game where quick reactions are of utmost importance, something like this is an absolute no-go. I will file a bug report about it.
- 6 years ago
Look like BlueStacks to me. Not a smartphone. Looks like a glitch as well and not tile blocking.
- 6 years ago
The recording is made using BlueStacks (cause it's a PITA to do that on a smartphone properly), but the game was played on my Sony Xperia Z3 Compact.