Forum Discussion
@Mister_Crac wrote:
There is no such example in all of the maps of C&C rivals, though. If there were maps where you could hold one narrow point to block the enemy from ever reaching your harvesters or your base, then yes, you would be a valid point there.
Of course, The maps on C&C rivals have narrow points.
I’m in Diamond League, right now!
I have 3,000 points with my lvl 8-9 GDI units.
I keep facing several of these choke point maps.
It is getting annoying.
I don’t know the name of the maps.
I just know they exist.
I have played on them several times.
Distance & Air units are so good on the terrain.
‘I will even give you an example.
The Map is a 2 Platform Map.
1 Platform at the top.
1 Platform at the bottom.
The center is the Missile.
There are 4 rocks.
1 at the top left side platform.
1 at the bottom right side platform.
1 in the middle left side.
1 in the middle right side.
I believe there are like 8 narrow choke points.
Next to the middle rocks is the Tiberuim fields.
They go around the rocks like a “C” formation.
‘My opponent had MG Squads + Snipes.
It was so annoying.
I love my Rhino, but they block it off.
It is several narrow point.
It pains me to replace my Rhino for Talons, but it is impossible to go thru.
There is now undeniable proof that tile blocking is causing problems with gameplay.
See this video:
https://www.youtube.com/watch?v=ii7rxJ8L8us
At 1:52, you will notice that my Shock Troopers and the opponent's Flame Troopers are not moving regularly. This lasts for more than ten seconds. What you do not see is that the screen (of the smartphone that I was playing on) is flickering very heavily while this is happening. Also, due to the flickering it is not possible to issue commands properly during that time.
I think what is happening here is that the pathway finding algorithm cannot work properly because of the tile blocking. In a game where quick reactions are of utmost importance, something like this is an absolute no-go. I will file a bug report about it.
- 6 years ago
Look like BlueStacks to me. Not a smartphone. Looks like a glitch as well and not tile blocking.
- 6 years ago
The recording is made using BlueStacks (cause it's a PITA to do that on a smartphone properly), but the game was played on my Sony Xperia Z3 Compact.