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Repeating - this change is in most players best interests.
Too many, uh, rising stars rose faster then either skill/experience and unit level should really have allowed. People were calling it the 'paywall' and maybe, very slightly, it was. But clearly, with the change, EA is saying they didn't intend for that to happen.
This is a competitive game that rewards a cool head, strategy, and experience over just about everything else. The more you play - the more of your own replays you watch - the more C&C replays you see - and the more you practice within your own guild - the better you'll be.
This ain't SWGOH - you can't just farm your way to victory.
Nothing you said was relevant to the discussion. If someone is paying money to get to level 60 and unlock all high level units they should never be paired with a player who is level 10. End of story. They just made the challenge mode into a zero benefit for the low level player and every benefit to the high level player. When paired for pvp you should be given the same level units and unit options. Anything else is just a farce.
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