Coming Soon: Economy Changes
The next Update will introduce some changes to the in-game economy. Continue reading to learn about all the changes coming soon!
Unit Training and Level Up Costs
We continue to monitor how units of different rarities level up and have made some changes in our past few updates to help Epic and Rare units stay in line with Common units. With the next Update, we will make some major changes to the amount of cards and credits it takes to train and level up units.
- Training costs have been normalized for the three rarities. Epic and Rare units used to cost more to train. This is no longer true.
- Training costs have increased for Common units levels 11+
- Training costs have decreased slightly for Rare units level 4+
- Training costs have decreased slightly for Epic units levels 6+
- Card costs have decreased for Common units levels 7-13
- Card costs have decreased for Rare units levels 7+
- Card costs have decreased for Epic units for all levels
For levels that have had credit and/or card costs reduced, we will be reimbursing your accounts with the credits and/or cards you spent to reach that specific unit level. This reimbursement will apply cumulatively to all unit levels that have been reduced this Update.
Other Rewards
With the launch of our Player Level update there are many changes coming to the various reward systems in the game:
Bounty Rewards
The amount of Credits earned from bounties has been slightly rebalanced with the Player Level update. At max level, we realized a higher percentage of your Credits were coming from bounties than from Crates, and so the amount of Credits earned per bounty at max level have been reduced and have been reallocated to the Common and Uncommon Crates earned each day from consuming Fuel.
- The bounty reward starts at 60 Credits at level 1
- The reward increases by 20 Credits every 3 levels until level 16. It then upgrades by 20 Credits every 6 levels until level 58, where each bounty is worth 300 Credits
Victory Credits
We understand that earning Credits from battle is an important source of income for many players. We are happy that some of you love the game and show that devotion by playing a ton of battles each day. There is also a large group of you that love this game but are unable to play as much. And, through looking at data and via feedback, we realize that the Credits income of players that cannot play as much is greatly suffering.
Thus, in Update 1.2, we are making some changes to how Credits are earned:
- We are increasing the amount of Credits earned per victory. Players level 1 earn 40 Credits per victory.
- This amount increases by 5 Credits every 5 levels, maxing at 100 Credits per victory at level 60
- The number of eligible victories has decreased to 10 wins from 20.
For those of you that play a ton of battles each day, we understand this change may feel counterintuitive. We are constantly monitoring both data and qualitative feedback, and this is a part of the game we are passionate about making feel good to all players.
Alliance Donations
Being able to target specific unit cards or earn some extra credits is important to training and upgrading your army. One thing that stood out to us, however, was that players at max level were earning too many Credits per day from donations when compared to other credit sources. Donations is still an important source of Credits, but has been reduced at max level (level 60 compared to the old level 20)
- Players at max level can earn up to 1500 Credits per day from donating (down from 2000).
- All other donation related values at max level are the same.
- Due to the change from 20 Player Levels to 60, the number of cards received and max credits earned per level increase differently over time than before.
Crates
As with the previous level structure, all Crates will increase in value as you increase your player level. We have, however, made changes to the growth algorithm of Crates so that they are more in line with the growth of your available units as you level up. This means that when you gain access to a new Rare Unit, all crates will drop more Rare Cards; and this is the same for Common and Epic Units as well.
We have also made some changes to the Epic and Colossal Crates, because we heard that fewer, larger stacks of cards feel better when opening Crates. These Crates used to drop cards for 7 and 8 different units, respectively. With this Update, the Epic Crate drops cards for 6 different units, and the Colossal Crate drops cards for 7 different units.
Daily Featured Unit Crates
We have added a new option to the Crates tab of the Store starting at Player Level 9. Many of you gave us feedback that the faction-specific Crates in the Store did not feel compelling. Thus, we have created the “Daily Featured Unit Crates”. These crates combine a faction crate with 5 extra guaranteed copies of the Epic Unit featured in your Daily Cards for each faction. For example, if your daily Nod Epic card is Cyborgs, then the Nod Daily Featured Unit Crate will grant 5 additional Cyborg Cards plus all the contents of a Nod Crate.
Medals Earned from Victories
The number of Medals earned from a Victory will be adjusted in the next update:
- Players earn 10 - 25 Medals on a win, down from 15 - 25 Medals