Forum Discussion
I don't really mind that they deal with riflemen a bit too well, but you are right, they also beat flame/shocks which is ridiculous. If zones/cyborgs are defending, a flame/shockwave-squad might not even take down 1 member of the zone/cyborg squad.
I mind that they deal damage to rifleman when they aren’t supposed to. They weren’t designed to and the descriptions say that they aren’t supposed to. If the descriptions cannot be followed, then I should be able to take out a tank with rifleman because it’s greyed our too.
I used to forego shockwaves previously because I would use rifleman for zone troopers. Now I cannot use that extra slot for something else because zones and cyborgs are doing things that they aren’t supposed to do.
- 6 years ago
@Marine_CorporaISure, make a 10 or even 40 cost unit trade efficiently with a 120 + min 60 for tech worth units, doesn't sound wrong to me in the slightest.
This is the same minor vocal cry baby part of the community that managed to convince the devs to nerf scarabs, ladies and gentlemen, so keep that in mind when replying.
- 6 years ago
@KroozaNob wrote:@Marine_CorporaISure, make a 10 or even 40 cost unit trade efficiently with a 120 + min 60 for tech worth units, doesn't sound wrong to me in the slightest.
This is the same minor vocal cry baby part of the community that managed to convince the devs to nerf scarabs, ladies and gentlemen, so keep that in mind when replying.
Same way a 30 tib talon can take out a basilisk. It’s anti air. It was built that way for a reason. Under your logic, only tech units should be able to take out tech units. No way laser drones or orcas should take out a titan right? No way missile troopers should take out tanks. That’s 20 tib vs 70 tib.
- 6 years ago
This just sounds like whining to me, but I will elaborate, hoping for a more reasonable reply from you.
Even if not specifically meant to counter a specific type of units, their pricing difference should have an impact on what beats what.
Being an infantry unit type, these tech units are extremely vulnerable to multiple types of anti infantry unit.
Hence, they have to be able to somewhat fend these units off, considering their pricing. If you keep sending a single unit at them, they will be trashed as intended.
It's when they have to face multiple antiinfantry sources at once they start to struggle.
If you can't set up the correct engagement to beat them, don't blame the unit.
P.S.: 2 shoks or flames beat a single zone trooper or cyborg, even if they have defender advantage. It is well known.
- 6 years ago
What are you guys even talking about, my flamethrowers beat Cyborgs all the time, enemy sends 2 cyborgs to two different launch pads and I simply counter with 2 flamethrowers and I always win. You sure he didn't have in a buggy or venom to aid them? Or you were a lot lower level.
And riflemen suck versus everything, they are scout units hence the 3 vision. Cyborg beat wheels and dogs too.
BTW lasers/rockets beat talon too, should we nerf laser/rockets too? Cause they beat a 30 cost unit?
This game involves a little bit of micro and tactics it's not simply spam counters = win 100%.
- 6 years ago
@incia wrote:What are you guys even talking about, my flamethrowers beat Cyborgs all the time, enemy sends 2 cyborgs to two different launch pads and I simply counter with 2 flamethrowers and I always win. You sure he didn't have in a buggy or venom to aid them? Or you were a lot lower level.
And riflemen suck versus everything, they are scout units hence the 3 vision. Cyborg beat wheels and dogs too.
BTW lasers/rockets beat talon too, should we nerf laser/rockets too? Cause they beat a 30 cost unit?
This game involves a little bit of micro and tactics it's not simply spam counters = win 100%.
Video please. Because it doesn’t seem to work that way for me when Flames or shocks are of slightly lower level.
BTW, lasers and missiles are built for anti air. Says so in description.
- 6 years ago
@incia wrote:What are you guys even talking about, my flamethrowers beat Cyborgs all the time, enemy sends 2 cyborgs to two different launch pads and I simply counter with 2 flamethrowers and I always win. You sure he didn't have in a buggy or venom to aid them? Or you were a lot lower level.
And riflemen suck versus everything, they are scout units hence the 3 vision. Cyborg beat wheels and dogs too.
BTW lasers/rockets beat talon too, should we nerf laser/rockets too? Cause they beat a 30 cost unit?
This game involves a little bit of micro and tactics it's not simply spam counters = win 100%.
Guess you missed this part.
And talons are anti infantry, but fail to take out a laser that costs less.
And you are way too hard on paper scissor stone here, and using words like "they never do any damage to", yes they do, a sniper can actually kill a tank if given enough time. Everything does damage to everyone unless they are crossed out AKA tanks versus air, orca versus air, slingshots versus ground, these can't attack or even target set targets. But if you can target something then you do damage to them. Just because a zone trooper aren't dedicated infantry killers they still damage them, they just do 50% less damage. And you said a tank don't do ANY damage to a laser/rocket? Are you blind? One shell takes out 1 squad member most of the time, so 5-6 shots kills a rocket/laser squad from a tank. So yes a zone trooper and tank should kill a riflemen squad in 5 shots, 1 shot killing one squad member. Game works as intended.
And btw the latest patch actually nerfed zones/cyborgs versus infantry, so they already got their nerf.