Forum Discussion
If rifleman weren't being damaged at all by zone troopers or cyborgs, that would mean they still win, because you can hold a pad for 10 tib against 120.
Again, sending a single anti infantry vehicle unit at them works in their favour, you have to set up multiple units to take them on.
They are terrible when outnumbered, you just have to set that scenario up.
And honestly, most cases where the opponent manages to field these units
A. It is too late for them to do anything when they hit the field
B. You didn't harass enough your opponent
@KroozaNob wrote:If rifleman weren't being damaged at all by zone troopers or cyborgs, that would mean they still win, because you can hold a pad for 10 tib against 120.
Again, sending a single anti infantry vehicle unit at them works in their favour, you have to set up multiple units to take them on.
They are terrible when outnumbered, you just have to set that scenario up.
And honestly, most cases where the opponent manages to field these units
A. It is too late for them to do anything when they hit the field
B. You didn't harass enough your opponent
That’s the game. You can do the same sending a rifleman onto a pad being held by a tank. Or sending an orca to a pad being held by shockwaves. Or sending a venom to a pad being held by an orca.
And whether you harassed your opponent enough is irrelevant. I’ve shown proof here with video that no matter how many times you destroy or harass someone’s harvester, they’ll just keep rebuilding another one until the tech comes out. The clever players don’t defend it. They’ll send out a sacrificial laser trooper to stall the first missile. The inexperienced players waste money on defending their harvesters which in turn stalls their ability to produce tech.
What is relevant here is that units are doing damage to other units that they aren’t supposed to be doing damage to.