Cyborgs & Zone Troopers OP
To the developers or whoever is in charge of reading feedback.
Zone Troopers and Cyborgs are listed as being strong against vehicles and air and not infantry. In both their descriptions against infantry, they are greyed out as being strong against infantry. Yet in reality, they both decimate infantry.
Why is this happening? Because of this, they are OP. In the early months of this game, regular rifleman or militants used to do well against them as a counter. Now, they get destroyed. Even Shockwave and Flame troopers have difficulty against them if they are at lower levels. It’s not supposed to be this way.
The way it’s supposed to be is infantry is supposed to be a hard counter to them just the same as a rhino, buggy, talon, or venom is a hard counter to infantry.
Can you please fix this to avoid zone trooper and cyborg spam and bring balance back to the game?
As it is, balance to the game is broken when you decided make the tech buildings cheaper. So now not only is tech very easy to bring out, you also have tech units doing damage that they aren’t supposed to be doing.
Please fix this so that there isn’t mostly tech decks and balance to the game can be restored. Because the way that it is now, there is no incentive to run war factories and air towers to counter infantry when you can just use an OP tech unit that’s doing damage to infantry when it isn’t supposed to.