Disruptor needs a base damage nerf
The Disruptor needs a serious, ASAP nerf to base damage. It takes only 4 shots to kill a base from full health. If you manage to launch the first missile you can easily kill the enemy base with one before they have any time to counter it.
I'm just stomping people with it right now. Feels pretty unfair.
@iLikeToSnipe21 wrote:It takes only 4 shots to kill a base from full health.
I can confirm that a LV10 Disruptor (with no training) did at least 15847 damage a hit from two tiles away (my base was LV10 with 3 training). The Disruptor always used to be strong against bases, but this feels like the early days of Flame Tank rush.
My guess is the change to disruptors for base damage didn’t scale like the patch notes said. It was supposed to be 250 damage to 400. Based off scaling, a LV8 Disruptor does 1100dps, and a LV10 does 1300. Things are relatively linear, so a LV1 Disruptor would be doing 400. The tooltips are correct. But the Disruptor shoots once every 6-8 seconds (I can’t remember). At LV10, that should be 10,600. So it feels more like 250 damage went to 600.