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@Zardac_the_Great wrote:So we went from being forced to have an aggro deck to be competitive in high level play to being forced to have tech? As far as I was concerned , the over emphasis on aggro decks was ruining the game before.
It was not. You could absolutely reach Tiberium League with a Tech deck without problems.
Why are 90% of all players tech players anyways (having 2/3 tech units, I'mma ignore the 1 unit variant)? I don't quite understand this phenomenon. The game can be played without using them, yet almost every single person below diamond 1 uses it.
I think once people can build 2 harvesters (at profile level 9), they think that this is the way to go and just keep doing it, not understanding that you can have an army with only 1 harvester.
Now to "Aggro decks are dead". I think decks without a single tech unit will have a harder time now. But decks with only 1 tech unit are now better than always. And you can still go aggro with only 5 units, that's how I have been playing all the time - 5 units for my aggro deck and 1 unit as my tech trump card. This tech unit usually never gets build, but I have it in there just in case I cannot win with my normal units. And now its cost got reduced from 120+unit to 60+unit for me, so it's easier for me to get one of them out to turn the tides.
So in general: decks with 6 aggro units will have a bad time. Decks with 4/5 aggro units + 1/2 tech units will most likely become dominant.
- 7 years ago
This, and the fact that maps lack variety. If the map designers had done a good job, the maps would be much more diverse: There would be some where there is absolutely plentiful Tiberium, some where there is a moderate amount of it, and some where Tiberium is in short supply.
@xMaksuss wrote:Why are 90% of all players tech players anyways (having 2/3 tech units, I'mma ignore the 1 unit variant)? I don't quite understand this phenomenon. The game can be played without using them, yet almost every single person below diamond 1 uses it.
I think once people can build 2 harvesters (at profile level 9), they think that this is the way to go and just keep doing it, not understanding that you can have an army with only 1 harvester.
- EinarThePillager7 years agoSeasoned Ace
@Mister_Crac wrote:
This, and the fact that maps lack variety. If the map designers had done a good job, the maps would be much more diverse: There would be some where there is absolutely plentiful Tiberium, some where there is a moderate amount of it, and some where Tiberium is in short supply.They could edit some maps and delete some tiberium patches. One one map (forgot the name, it has 4 tiberium fields in open spaces and 2 pads have a water tile beside them, its a diamond league map with stone borders next to your base), it might be possible to add 1 to 2 more fields of tiberium to encourage a long struggle of teching and rushing.
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