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This, and the fact that maps lack variety. If the map designers had done a good job, the maps would be much more diverse: There would be some where there is absolutely plentiful Tiberium, some where there is a moderate amount of it, and some where Tiberium is in short supply.
@xMaksuss wrote:Why are 90% of all players tech players anyways (having 2/3 tech units, I'mma ignore the 1 unit variant)? I don't quite understand this phenomenon. The game can be played without using them, yet almost every single person below diamond 1 uses it.
I think once people can build 2 harvesters (at profile level 9), they think that this is the way to go and just keep doing it, not understanding that you can have an army with only 1 harvester.
@Mister_Crac wrote:
This, and the fact that maps lack variety. If the map designers had done a good job, the maps would be much more diverse: There would be some where there is absolutely plentiful Tiberium, some where there is a moderate amount of it, and some where Tiberium is in short supply.
They could edit some maps and delete some tiberium patches. One one map (forgot the name, it has 4 tiberium fields in open spaces and 2 pads have a water tile beside them, its a diamond league map with stone borders next to your base), it might be possible to add 1 to 2 more fields of tiberium to encourage a long struggle of teching and rushing.
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