Forum Discussion
@TeutonicVvarrior wrote:Another idea is track the number of battles since the timer is reset and automatically apply to the next cloned unit.
This would be a great idea, sometimes I do more than 10 battles a day in order to finish the cloning sequence or try to climb up the rank. If its the latter one, I would like the game to reduce the cool down between cloning each time I fight a battle. Cloning chambers should also be queue-able.
Ideally, they would have implemented cloning as a six or three deep queue (maybe two queues - one for free chamber and the other for standard). That way the system would help keep things going even if you didn't immediately clear a done chamber.
- 6 years ago
I am glad some others see the benefit here. I am not asking for it to be way reduced (although that would be way better) but crates are nice but never get the number of cards “I” want so I’m reduced to cloning chamber. 23hrs is not a lot just some cushion for not doing exactly at hr 24
- EinarThePillager6 years agoSeasoned Ace
@TeutonicVvarrior wrote:Ideally, they would have implemented cloning as a six or three deep queue (maybe two queues - one for free chamber and the other for standard). That way the system would help keep things going even if you didn't immediately clear a done chamber.
Queuing sounds nice, would want to queue some card cloning so the system knows what I want to focus on upgrading. If the system knows what units your focusing on and has control over the cards that drop, it might cause all the cards that you use to drop from every single crate.
- 6 years ago
@EinarThePillager wrote:
@TeutonicVvarrior wrote:Ideally, they would have implemented cloning as a six or three deep queue (maybe two queues - one for free chamber and the other for standard). That way the system would help keep things going even if you didn't immediately clear a done chamber.
Queuing sounds nice, would want to queue some card cloning so the system knows what I want to focus on upgrading. If the system knows what units your focusing on and has control over the cards that drop, it might cause all the cards that you use to drop from every single crate.
Sounds like a good "boost" option. Would be cool if you could buy a drop rate boost for specific units.
- EinarThePillager6 years agoSeasoned Ace
@TeutonicVvarrior wrote:Sounds like a good "boost" option. Would be cool if you could buy a drop rate boost for specific units.
Now that's what I'd agree on. I'd purchase those 'boost' options to select units that are low in cards. I'd select ones that are either recently unlocked or have so few cards that I can't upgrade them to the next level. This might be more useful on Epic units.