Forum Discussion
- Anonymous8 years agoSo not only is the sandstorm really good, cyborgs are even better. In fact cyborgs wreck almost every single GDI unit. The problem I've come across being at a high rating is I can't customize army to counter units my build is weak to because I simply can't obtain the units needed. I have to basically just sit and wait now and hope that my daily boxes contain new units.
- 8 years ago
Definitely as everyone else has been commenting, the GDI Sandstorm needs an adjustment either in less DPS against infantry or as one other individual mentioned if the Sandstorm is to be this glass cannon vehicle it needs to have a lot less HP to make you have to rely on its maneuverability for survival. At the moment the GDI Sandstorm rips to shreds rocket soldiers and zone troopers which I feel should be its hard counters as anti vehicle infantry.
@Cloudfromff7If you are having trouble against Nod Cyborgs, I have noticed that the Nod Militia Soldiers, Nod Flame Troopers, Nod Confessor Cabals, Nod Flame Tank (soft counter the flame tank with will survive but with very little HP) and possibly the Nod Chemical Troopers (don't own this unit so I can't be sure) should handle them no problem as you can think of them as basically a tougher version of a Nod Laser Soldier. Definitely do not let any sort of other vehicle or aircraft near them that isn't the Flame Tank, they will rip to shreds the Nod Venom and Raider Buggy.
- Anonymous8 years ago
Although I appreciate your response, you failed to read my message. I mentioned GDI units vs cyborg. They are all practically useless unless there is some unlock i'm missing, however even though i'm top 5 on the leaderboard I still dont have anywhere near the units to deal with cyborg; which draws me to my original conclusion at this point all i can do is wait for crates and hope that I get new units inside them.
- muelann8 years agoSeasoned Rookie
Level 5 gdi plyr. Any matchup against nod is autoloss.
- 8 years ago
I will say the recent small patch has in fact helped for the GDI side in that the GDI Sandstorm spam can be countered more effectively by GDI Zone Troopers and Nod Cyborgs without them getting absolutely wrecked by the barrage of missiles. They currently now after the patch are much more manageable and cost the same as another of their counters being the GDI Titan.
Balance issue I am experiencing now is that after facing the Nod Rockworm it definitely needs to be toned down a bit, it is supposed to be roughly the Nod equivalent of the GDI Titan but it does not not share the same cost as the Rockworm costs 120 to the Titan's 130 cost. The main frustration that comes from this unit is that there is no way to intercept it on its route and swarming it with anti vehicle infantry as GDI or Nod tends to not end well as it punishes you anticipating its location by doing AOE damage to all units when it emerges, after which just a swat or two is needed and it has killed the squads send to deal with it. Also even if ambushed successfully it can rapidly reburrow to reposition itself from a mistake which to me makes no sense as without a way to damage it while moving this would make air the best way to deal with it as they don't take damage when it pops up and it can't attack them. However the problem is while Nod gets their Banshee early the GDI Orca and Kodiak are epic class units with the later being an epic unit meaning that GDI outside of Zone Troopers, Missile Squads/Jump jet Troopers cannot efficiently deal with the Rockworm if they lack the GDI Orca or Kodiak.
Now that also brings me to my next point in that I also feel the GDI Orca is also in need of some sort of nerf, as currently you can rush helipad and GDI Orca fly it to the enemy harvesters fire a volley, retreat to reload then come back for an easy harvester kill that can you repeat and usually decides the match since you just wrecked the enemy player's economy with one unit. It is also hard to destroy unless you are specifically running the GDI Talon to counter it as it is a Fastest speed unit. It also wrecks the GDI Pitbull a little too hard being one of GDI's anti vehicle/anti air units, along with the GDI Wolverine another Anti Air ground unit. Possible nerfs could be to either its damage per missile or its reloading time in between volleys.
Final balance change that should get some sort of address in the future is that GDI currently has horrible time dealing with any of late game infantry units such as the GDI Zone Troopers, the Nod Confessor Cabal and Cyborg combo as they lack any sort of dedicated anti infantry unit like the Nod Flame Troopers and Chemical Troopers, while GDI does have anti infantry tech lab units in the Wolverine it tends to lose against the above combo as the Confessors boost the Cyborg's attack speed allowing them to shred the Wolverine. The GDI answer to this of course would be the Disruptor Tank unlock but that comes at level 10, mean while Nod starts out with the answer against this combo with the Flame Tank or at level 6 they get their Flame Troopers which can toast the Cyborg meanwhile GDI's only answer to this combo would be to throw Wolverines and Rifleman at this combo unit they manage to break through.
There is of course the GDI Sniper Teams which I being Level 8 have yet to unlock but I do recall JadeXyan mentioning that they are nothing more but gloried Rifleman Squads with slightly better Health and 2+ tile range with worse damage than said Rifleman at 5x the cost! This to me makes absolutely no sense considering Nod's Flame Troopers are 4x times the cost of the Nod Militants but with superior Health and DPS against infantry which they get earlier then GDI's Sniper Teams which are not only bad stat wise but come much later in the unlock for GDI. The solution to this is to either reduce the unlock requirement for this unit to that of Nod's Flame Troopers which is Level 6 or buff their stats to that of the Flame Troopers along with a slightly reduced cost to make them even a consideration to be used over Rifleman Squads.
- Anonymous8 years ago
Not really a balance or match making idea but I think showing how many more people have donated and are receiving from donations is a great way to keep active donating clans helping each other reach goals. I'm in a clan now thats full and at times I request and at times I never get my request fufilled. I think by adding a feature by the Person's name in clan that says donated cards/ received would help us all
- 8 years ago
War Factory units cost get blown to bits so hard by Tech Lab units that it doesn't really make sense to get them right now.
It feels like the only reason to get them right now is if you rush.
- 4 years ago
2 missles beat 1 sandstorm easily your just very bad at the game if you have trouble with sandstorm. 1 mutant or 1 grenadedier will beat 2-3 sandstorms .
- 4 years ago
They don't read this forum. It's just to make you feel better after a rant.☹️ If I am wrong, mod just say "I'm here".🙌
- 4 years ago
They should let players pick which version of the game they want to play. I don't think anyone would play the current version. Still the game "balancing" is commercially driven. And we are all still playing so they did right to smash Liang and Catship with a mallet.