Forum Discussion
@Cloudfromff7Ah my mistake, I am still not leveled up enough that I have gotten into GDI vs Nod matches yet, that sounds quite exciting. But from observing the GDI arsenal of anti infantry I do notice it is a bit lacking but from what I could see you could definitely use the GDI Rifleman as they should take care of the Nod Cyborgs with them being a better version of Laser Troopers. To a lesser extend as a soft counter again I am speculating that perhaps the GDI Wolverine should be able to severely damage the Nod Cyborg as it does a number the GDI Zone Trooper which is roughly the equivalent to the Nod Cyborg.
Now to unlocks I personally don't have and perhaps you may not have as well there is of course the GDI Sniper Teams (If it is anything like the Tiberium Wars Sniper Teams they should shred those Nod Cyborgs), GDI Disruptor Tanks (Says they are anti infantry on the Strong vs data, GDI version of the Nod Flame Tank?), and the GDI Mammoth Tank (Says it can crush infantry, like the Tiberium Wars 3 version says "Roll Over Them")
But I do definitely see that it can be frustrating to have your progress dictated by the RNG nature of the convoy crates and whatever the Card Shop decides to sell to you. I was stuck in a similar situation yesterday trying to level up my Nod Rank and was losing terribly without the Nod Cyborg to mass vehicle spam but was fortunate to receive an Epic Crate in the convoy and be granted the Nod Cyborg. To be in the top 5 of the Leaderboard you clearly are a very skilled commander and it is a shame you are being held back by what appears to be luck of the draw in terms of acquiring new units. (Side note may I perhaps ask you who exactly you are on the Top 5?)
First off i am no expert here just giving my thoughts.
- Is it just me or is the gdi turret last way to long, I mean you can set that bad boy up and it will never die until you have sandstorm it seems. I also hate how on certain maps it acts as a force field. It cuts off one path and you can try to break it down buts it its like hitting you head against a wall when you can just go around it.
- Next thing to bring up is how to get unit cards. Why cant everything just be unlocked right away and the player decides what to level up? I would rather see a player decide what play style they want than have RNG tell them what units they can have.
- My next is to describe a few issues i am having mainly killing sandstorm and titans. They both seem invincible right now. You literally sac units just to get damage done it doesn't matter if it is technically a counter or not. Also the orca seems a little strong the mobility it has to unmatch to anything rn. This unit can basically be stutter stepped and it never dies, and when it does it already killed so much you have enough to remake it.
This last point is a little selfish. I really dont like the level up system on units or the unlocking in general. I come from a lot of SC2/SC background and the worst thing is not being able to play the way you want or having units locked until you get a RNG loot box to actually use them. I would rather see everything unlocked with pre-determined dps/health/movement/etc. In regards to commander abilites they all seem to last to long imo. Maybe is just the way I play and am bad idk. This game has potential but if you keep the unit leveling and RNG unlocking it wont do well in the RTS community.
PS: how do you get a second harvester, is it off of commander level?
- Anonymous8 years ago
My in game name is whitemetroid, i've been bouncing between top 5 mainly due to testing out new commanders and such. I appreciate the detailed response, I will look into trying to acquire some of those counters. For now, i've decided that based on who is playing while you're searching, it's really just up to each person to micro manage their armies not only per match but in between matches; IE switching out commanders/units based on what they are facing to try and give themselves an advantage if they get matched against the same commanders in a row. I think what it comes down to, is not only do you have to manage your armies and dictate the best possible combinations of units and when to purchase them in game, sometimes you have to blind greed and go double harvesters...sometimes you have to spend your diamonds and funds in between games in an effort to further upgrade your army compositions.
- Anonymous8 years ago
While I agree Vampy, unfortunately this is a mobile model...meaning unless they charge you a flat rate of payment to play the game monthly, or have you purchase the game entirely, pretty much it's going to rely on microtransactions to get updates etc etc. That being said, some of these commanders are god awful, Dr Liang for one...80 cost to get a drone up that heals your units except for the fact that it heals far less and far slower than just buying a turret and placing it as a blocker. At least even the turret also acts as a hexagon space so you can't just walk under it, unlike the drone. The commanders for sure need some tweaking.
-also one more thing to add. The way rating is calculated in this game is also quite deterring, you have no reason to play after a certain rating if you're looking for competition unless the commanders on your same level are searching. If there was like a campaign mode, that'd be great and I would definitely put some money into this side game.
- 6 years ago
It is far superior to purchase a game outright than be required to spend hundreds of dollars to compete with more wealthy players.
This has long been the reason why mobile gaming is garbage. And even all of our old favorite game developers are jumping into it. It's not okay.
There needs to be a stop to it.
- 6 years ago@TallCarverV4 Ummmmm. It’s not a pay to win game. Although there is a paywall at about tier 10. You just need to play for at least a year to break through to the next Tier 12 paywall. At the end of the day, EA are very very generous to allow players to play for nothing. No unit can be purchased alone as you can win them all. Every unit can be upgraded for free. I don’t agree with paying outright because how do you get players hooked? A lot stop after about a month as they see it as P2W but push through that and you’ll see the truth is it’s not.
- Anonymous8 years ago
I agree. I do not like the rng aspect of gaining units. It is not true to the RTS genre by not allowing you to access all the units and thier respective counters. I would rather pay up front for access to the entire game. I also do not like the leveling scheme for units. It reminds me of clash royale where not only do you need to keep track of unit counters, but also card levels. I know this is the game economy they have chosen, but I don't have to like it.
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