Forum Discussion
Three things:
First: One thing that might help matchmaking is the inclusion of NPC commanders of varying levels. Since the game relies heavily on a diverse and active player base so that matches can be found and made quickly, having a internal timer to when an NPC should be used so the game doesn't get stagnant from match lag time would probably be an ok thing to do.
Second: In a previous thread I suggested to put a cap on unit progression based on commander level. Later I found out that the game has a max level cap on units! So what about making it like a staggered roll-out? For instance, common units can be maxed out quickly (levels 1-3). Then common tanks maxed out and adding in rare infantry (4-8). Then finally elite units being maxed somewhere all the way up to commander level (player level) 15 (or whatever our max level is).
ALSO! It would be great if we could convert unusable unit cards into some gold for easier level-up time! 🙂
Third: The UI looks great! But coming into the game fresh from day one I had no idea what some of the icons were that you were trying to use! You also seem to have some dead space on the right side of the main app screen, USE IT! :P Example includes on the left hand side, the medal icon looks too much like the achievements icon google play uses and is not labeled so I really had no clue it was not going to bring me to a google landing page. The second icon indicating leaderboards? (the one right below the medal icon) I also had no clue what that did until I went into it. The last two were obvious but could use some text anyways :P
**EDIT**
Fourth!!!
A thought occurred to me while reading information on a second harvester possibility in a previous thread and the idea that EA had a missed opportunity to add blue Tiberium as the "special resource" instead of gems. While I agree that "gems" and "coins" as the in-game currencies is kinda lame (we just need to make these resources C&C theme based, c'mon guys!) I think that blue tiberium can be used in matches! why not add a way for us to see-harvest blue tiberium during matches after some such level/upgrade? it would allow (like in previous games) somewhere around 1.25/1.5 increased resource generation. Then at a higher level you could add in a second harvester for green tiberium? It would maybe balance out resource generation in game a little better without providing as big of a leap in advantage which also unbalances the games between higher and lower level characters? Having a step like this would possibly make it easier for someone without access to a second harvester to be able to beat someone who does! (Or even someone without access to blue tiberium could beat someone who does have access to it.) You could call the upgrade something along the lines of "strengthened cargo hold plating" for harvesters which would fit in nicely with blue tiberium's bit of lore :P
About Command & Conquer Franchise Discussion
Recent Discussions
- 11 hours ago
- 3 days ago