Forum Discussion
The difference between drones and venoms is simple. Drones lose significant damage pretty fast as you start knocking them out of the sky. Venom loses no damage after being damaged. Drones are a nuisance but are easily dispatched by rocket or laser troops.
There are always things to be adjusted in the game but what I see right now is pretty balanced. I think talons should get their health back up. Jumpjet troops should see a health reduction or maybe a speed reduction when they start taking damage.
Air units should also see slight damage from ground explosions that come from artillary and juggernauts. I guess you could call it splash damage.
All in all EA is doing an amazing job responding to our feedback and trying to balance the game out as best as possible.
Drones ... balanced ? ... ... Ok ...
- Anonymous8 years ago
One venom will take down a rocket squad no problem, but drones get wrecked by rocket squad. Now it's even worse because there is one less drone in the pack. Yea sure you can zergs drones but your severely limiting what units you have on the field.
- Anonymous8 years ago
It feels like GDI is getting hammered in this new update. It's rare winning as GDI against NOD right now. Power wise NOD seems to be matching of not more powerful the GDI which isn't fair because NOD is also producing units faster. Anyone else feel the same?
- 8 years agoThe faction balance numbers the devs have shared show that the factions have relatively even win rates. I also generally do well with both factions. I do think nod has more diversity of build options right now, but that will get fixed over time as more units get added to fill missing roles in the GDI arsenal (every one has helped) and balance patches continue to come down the pipeline (GDI air could use some help).