Forum Discussion
Yeah the balancing is horrid. If you're playing as gdi against nod you're pretty much f*cked. The scarabs are way too over powered even though they have little health they cost way too little for the amount of damage they can do. The zone troopers shouldn't be able to hit air units. The cyborgs will literally destroy everything unless you send two shockwave troopers at the same time after them. The snipers are kind of rigged too you cant really get to them before they kill your units. The obelisk is a great unit deterrent but they last way too long. The flame tank are pretty OP but they're not really a problem. The sandstorm are relatively easily destroyed idk what yall are talking about. Rock worm though do way way way too much damage to ground units and your units dont do * to it either which is a problem. It can either be super high damaging or high on health it should not be both. Really the only big problems that need immediate change is the fact that if you're playing as GDI fighting nod you're not gonna win. Nods units are basically way too over powered. You cant get to a platform fast enough or take down their units quick enough in battle unless you're gonna wait long enough to send 4 units at one nod unit. And the attack bikes for nod are way to fast and cost too little. I cant even spawn in a harvester for more than three seconds before its destroyed by someone sending in 3 attack bikes completely destroying my income. And you dont do enough damage to them using any unit (jump jet troopers, rocket launcher units, predator tanks, etc) just gdi is insufficient in battle against nod. And gdi units cost way more than nod units which completely imbalances the game. This is just a few of the things I've noticed while playing. But this is more than enough to make the gameplay more balanced and fair.