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Or, y'know, maybe the design rules of this game are just full of illogical nonsense.
If an Orca can fire at a ground unit that is directly beneath it, then why can I not move an Orca on top of a, say, MLRS and fire at it?
This design rule "Two units cannot be in the same hex field at the same time, but hey, if at least one of them is moving then they suddenly can be!" is really just blatant nonsense.
@Mister_Crac wrote:Or, y'know, maybe the design rules of this game are just full of illogical nonsense.
If an Orca can fire at a ground unit that is directly beneath it, then why can I not move an Orca on top of a, say, MLRS and fire at it?
This design rule "Two units cannot be in the same hex field at the same time, but hey, if at least one of them is moving then they suddenly can be!" is really just blatant nonsense.
The thing is "Two units cannot be in the same hex field at the same time" holds true if neither are moving, if one of them is moving, then its possible for a predator to move past your rhino without any issues and a banshee can cross over a lone missile 'trooper' (one member left in the squad) to engage a titan in the distance. Ground units block enemy ground units and air units block enemy air units. The only way to block either an air unit or a ground unit with the other is that the unit that's supposed to block should arrive at the intended tile before the other unit could.
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