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@EinarThePillagerAaaand you just made an overcomplicated system that would just make it awkward to use and unresponsive in tight scenarios.
The way it currently works is meant to stay. Making 2 units occupy the same tile would be both op on chokepoint maps and exceedingly complicated to use.
Also also, it would be terrible for the opponent to target the right unit, making it a completed busted exploitive mechanic.
So double no with this suggestion.
The only way I see 2 entities able to occupy the same tile is if they implemented buildings for infantry units to garrison.
And that's it.
@KroozaNob wrote:Also also, it would be terrible for the opponent to target the right unit, making it a completed busted exploitive mechanic.
No it would not, since you obviously don't target your own unit to be firing at.
- 7 years ago@Mister_Crac Quick example: the enemy has a missile squad and an orca bomber in the same tile. You want tp use you stank payload on the latter, how do you make your unit select that first?
"Well, it can just automatically target the most suited enemy" But how are you sure the ai knows which is the best target? Removing player agency is terrible on multiple levels.
So again, no. I will reiterate: just because it can be done, doesn't mean it's a wise game design choice.
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