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Wnksp23's avatar
1 year ago

I have a new concept for cnc general 2

I know i will never see this game again.

but this game fulfilled my heart 

and this! My concept

Concept for a New Command & Conquer: Generals Game - New Ideas for Factions, Units, and Gameplay Mechanics

1. Expanded Factions and Unique Units:

Adding new factions, such as Russia, France, and Germany, would significantly enhance the diversity and depth of gameplay. These new factions would have unique abilities, units, and playstyles, making it necessary for players to develop different strategies for each faction. Here’s the breakdown:
• Russia:
• Units: Focuses on heavy tanks like the T-14 Armata and strong air defense systems like the S-400.
• Special Abilities: Electronic Warfare abilities that could disrupt or block enemy signals, and the possibility of sacrificial units that explode with devastating force.
• Strategy: Russia would have a defensive style, focusing on building heavily fortified bases and using heavy ground units to counterattack.
• France:
• Units: Specializes in advanced technologies like laser units and repair support units that can heal or boost other units.
• Special Abilities: Air support from helicopters or planes that can attack and repair at the same time, providing continuous support to the battlefield.
• Strategy: France would focus on high-tech defenses and support units, enabling effective repairs and air superiority.
• Germany:
• Units: Uses heavy machinery and tanks, like the Leopard 2, and helicopter support units for quick assaults and mobility.
• Special Abilities: The ability to deploy elite special forces capable of infiltrating and sabotaging enemy positions.
• Strategy: Germany would excel at quick, aggressive assaults, combining heavy tanks with air support to strike decisively.

2. New Gameplay Features:

To make the game more engaging, we could introduce the following new mechanics:
• Larger Maps & Strategic Water Combat:
• Expanding the maps and adding water-based areas would allow players to control naval units such as aircraft carriers or submarines, which would open up new ways to engage the enemy. Players could build naval bases and plan sea-based strategies.
• Water combat could create additional opportunities for surprise attacks and defensive strategies, where controlling the sea could be just as important as controlling land.
• Resource Management and Strategic Control Points:
• Instead of simple resource farming, players could fight to control strategic points like power plants, which would boost energy and unlock special abilities for the faction.
• These points would increase the value of certain areas, making them key to success, and could lead to more dynamic gameplay, where players must balance offense and defense.
• Special Facilities and Upgrades:
• Nuclear Facilities (China): Capturing these would allow China to enhance its nuclear missiles, making them more powerful and capable of dealing greater damage with multiple warheads.
• Poison Gas Facilities (GLA): Capturing these could upgrade the Scud Storm ability, making it more devastating by adding poison gas or increasing its spread, possibly turning it into a massive area denial weapon.
• Electricity Plants: Controlling these would increase your faction’s energy output and unlock powerful abilities, adding another layer of strategy where every decision matters.

3. New Depth in Gameplay Progression:
• Players could control unique units similar to those in Generals Zero Hour, like an aircraft carrier that allows the player to deploy planes directly from the ship. These units would unlock new strategies and add fun and diversity to the game.
• Strategic Points: By controlling important buildings or locations, players would be able to unlock new technologies or gain advantages over their opponents. These points could include military factories, energy plants, or weapons storage.
• Special Skills could also be used to temporarily disable enemy units, jam communications, or activate limited-time power-ups, keeping players on their toes throughout the match.

4. Game Design Philosophy:
• The game would retain the core simple mechanics of the original Generals while introducing new depth and complexity with the addition of new factions, abilities, and mechanics.
• Players would need to create diverse strategies based on the faction they control and the map they are fighting on. This would encourage thinking ahead about where to expand, how to manage resources, and where to focus efforts on offense or defense.
• Larger maps and naval combat would encourage players to strategize in new ways, creating more dynamic and unexpected encounters that require careful planning.

Summary of Key Ideas:
• New Factions: Introducing Russia, France, and Germany with unique abilities and units.
• Naval Combat: Allowing players to control naval units like aircraft carriers and submarines, creating new strategic depth.
• Resource Management: Introducing key strategic points like power plants and military factories that boost faction abilities.
• Special Units and Buildings: Unique upgrades for controlling important facilities, such as nuclear or poison gas facilities.
• Dynamic Map Control: Players will be incentivized to control key points on the map to gain advantages, and each decision will affect the outcome of the battle.

This concept takes the best aspects of Command & Conquer: Generals and adds new layers of strategy, diversity, and player agency. By introducing new factions, special abilities, and large-scale maps, the game could re-capture the excitement of the original while offering fresh new challenges.

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