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- DXDiags (if available)
- CPU - AMD FX9370 4.4ghz 8 core
- GPU - NVidia Geforce GTX 650 Ti
- Ram - 8gb
- Resolution you are playing at - 1920x1080. Tried lower but made no difference so switched back
- Screen mode you are playing at Windowed, Full Screen Exclusive, Borderless Windowed (or a combination) Full screen
- What kind of Harddrive do you have the game installed on (HD, SSD) SSD (no HDD in the computer at all)
- When did the issue occur i.e. during MP, during campaign (specifics appreciated) becomes unplayable during most online multiplayer matches. offline skirmish against AI is a challenge. Campaign is usually fine
I've gone through every setting I can find and changed it to Performance over Quality. Made sure I have nothing else running on the PC. The PC was put together only a couple of months ago and I've had no issues with any other games. I get about 450fps in the main menu then about 30-60fps during a game but that drops to <10fps when there are lots of units on the map and I lose all ability to control anything in the game once a large battle starts even if it doesn't involve any of my units.
Some days it's just bearable enough for me to grit my teeth and try and adjust how I play to cope with these moment of having no control, but other days (like today) it's completely unplayable.
- 6 years ago
Any news from EA on this matter? It's been a few weeks now already and I assume a fix like this, shouldn't take THAT long?
I quickly ran a CPU profiler on the game (start mission 1, doing absolutely nothing) and noticed a couple of weird things right off the bat: there seem to be a lot of calls to printf, fprintf_s, swprintf_s and swscanf_s. I fail to see why calls to those functions should even be in a final, optimized build. As those functions are usually only used in development/debug code.
So I traced where these functions are used mostly and it turned out to be in some call to GetDenuvoTimeTicketRequest. That call takes up to 25% of CPU time! GetDenuvoTimeTicketRequest seems to be DRM related. Why would something DRM related take 25% of CPU time?
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