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Allied Mission with Tanya blowing up bridges, mission failures
CC mission with commando, another mission failure (how in the heck can a commando survive with 20+ mobs on him, tried running yet those attack cars was faster then he was).
- 6 years ago
It's not just me, some of the missions are different to their original counterparts.
I was playing Red Alert Retaliation Mission Allied 1 (Destroy a convoy before it can escape). I played the mission very recently on PS3 (Sony PSN Game), and had no problems. Played on the Remaster today, and got wiped out quicker than what I could counteract. First it was Dogs that have had there Waypoint changed (they avoid the Minigunners and eat the spies), then it's the Heavy Tank that comes from the north sooner than he should. Normally, I've got a source of income before that Tank shows up. Also, another waypoint that has been changed on that mission means that one of the tanks that comes with some Grenadiers completely avoids the Anti-Tank Mine that he's meant to run into, witch means I lose my Missile men and my Tank in seconds before I've even got any production going.
I was playing Tiberian Dawn GDI Mission 1 before that, and I noticed that the Gunboat had a lot less health than before. Also, when I was playing PATSUX, the Tiberian wasn't regenerating as quickly as expected. My Mammoth Tanks also appeared weaker than on the original PS1 Version of that same mission. Not only was my income slower, but the units were weaker. I tried the same mission on the Unofficial CnCNet Version I have got, and there is no difference there compared to PS1, so why is the Remaster so different.
Talking of the mission PATSUX, something I never noticed before on PS1 or CNCNet releases, there is a Texture issue on the map. The River (South Section) looks bad, like an overlap gone wrong.
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