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7 years ago

Introducing Command & Conquer: Rivals Fairplay - Coming Soon to Early Access

Here at Redwood Studios, we’re Rivals players too.

We’re climbing the leaderboards trying to overtake players like Star, Snipes, and JadeXyan. We’re talking tactics in Alliance chat. And we’re grumbling when we get a bounty we just don’t want to do. (That’s a discussion for another day.)

That’s why before we add ways to buy premium currency, we want to talk to you about our thinking on the role of power in Rivals and the suite of features we’re preemptively adding to the game to address the concerns of Pre-Alpha players. If you’re thinking it, as players, we are, too.

The following features are slated to come out sometime before worldwide launch:

Rivals Fairplay Unit Level Caps

 

The first and most consequential feature of Rivals Fairplay is unit level capping for all matches. We’ll soon divide all players into distinct ranks based on their Medals count (Bronze, Silver, Gold, etc.), and within each of those ranks there will be a unit level cap. While you can have units above the cap, when you play a match, those units will be temporarily down-leveled to the cap.

For example, let’s say you’re in Bronze tier where the unit level cap is 6. All your units are level 5 and level 6, so you’re good to go. However, your opponent has a Titan that’s been pumped up to level 12 already. When the match starts, that Titan will be brought down to level 6, which is the highest level allowed.

As you climb through the ranks, the level cap will slowly increase, allowing for healthy unit progression but always preventing runaway power. This, more than anything else, ensures that superior skill and tactics are the ways to win matches.

The actual unit level cap for each rank is still being tuned and finalized. We’ll release more detailed info in the coming months.

Win Streaks

Sometimes a player is just too damn good. We want to accelerate players to the Medals count and rank where they really belong because otherwise you might run into them — and getting crushed feels neither fair nor fun. Soon, when you hit your third consecutive win, you’ll automatically receive 2x the normal Medals for that match and will continue to receive double Medals until you lose. Being on a win streak feels great because you’re making tons of progress, and it means we can get you to the rank where you belong faster, allowing us to make better, more competitive matches.

Progress Milestones (Safe Spots)

Once you reach a new rank (moving from Silver to Gold, for example), you cannot lose your way back to the prior rank. You’re safe and free to experiment with new units, new strategies — whatever your heart desires. There’s no going backward, so have fun with it. We’re doing this because we recognize it’s very challenging to advance to that next big milestone, and we want you to play with confidence knowing if you can get there, you can celebrate the achievement without fearing further play.

Challenge Battles

When it comes to real-time PvP games, the Matchmaker doesn’t have many friends. Usually, if a player is talking about the Matchmaker, it’s because they felt the circumstances surrounding the match put them at an unfair disadvantage. Sometimes, this is a misperception or misunderstanding of how the matchmaking algorithms work. But sometimes, the player is right. And when you’re right, you shouldn’t be punished for playing.

That’s where Challenge Battles come in, and here’s how it works:

  • Any match made that falls outside our parameters of “fair” will be declared a Challenge Battle. You’ll boldly see this on the loading screen prior to match start.
  • If we make an “unfair” match putting you at a disadvantage, you will not lose Medals if you lose the match and will gain double Medals if you win!
  • If we make an “unfair” match in your favor, you’ll gain or lose Medals as normal. (There’s no increased penalty for losing.)

So, how do we define “unfair” for matchmaking purposes? Without getting into the nitty gritty (we’re still tuning this thing!), here’s the plan:

  • If your opponent’s units are close to the level cap and yours are not (enough to make the match feel lopsided), it may be declared a Challenge Battle even if all the units are within acceptable boundaries.
  • If your opponent has significantly more Medals than you, it may be declared a Challenge Battle.

 

There’s nothing you have to do to trigger a Challenge Battle. It will happen automatically to protect you if either or both “unfair” criteria are met. This way, when the Matchmaker screws up, instead of it being a worst-case scenario, it’s a freebie for you where the only direction you can go is up.

Rivals Fairplay Timing

Right now, Command & Conquer: Rivals is on a march to worldwide launch. There’s a lot in the works that’s not in the game yet, these Rivals Fairplay features being among them. It’s quite likely that we’ll be adding ways to purchase premium currency before Rivals Fairplay comes online so we can test the store as early and thoroughly as possible. Rest assured that we fully intend to release Rivals Fairplay during the Early Access Pre-Alpha and before worldwide launch. So, when we open the floodgates and this game becomes available around the globe, everything we’ve talked about above should be in place to safeguard your play experience.

As Rivals developers, our commitment to you is fair, fun, highly competitive matches, and we’ll continue to use this Early Access Pre-Alpha and upcoming Soft Launch to tweak and tune until we get it right.

—Gasty, Rivals Sr. Game Designer

You can find the original article here.

9 Replies

  • Anonymous's avatar
    Anonymous
    7 years ago

    This is all promising good news.

    Can you tell us more about the soft launch ? I'm in Europe and I'd like to be part or the Pre-alpha testing !

    Cheers

  • Wow. Just wow. I had no idea all these changes were in the works. 

    This sounds absolutely fantastic! I am of the opinion that the unit level caps should be a little higher than the example given, but that's just me. I know it's not finalized yet.

    Please continue with these changes, this looks very promising! Great work! 

  • Anonymous's avatar
    Anonymous
    7 years ago

    I really hate the fact you lose xp if you lose... I had 1180 points {20 points away from a gold chest} and went all lol the way down to 900. Half the time I lose is cause of other things going on here.  Please make it so u don't lose xp for losing.  300 points is allot to get for a chest especially at beginning of game.  It almost makes me wanna stop playing and I'm a big fan

  • I like the idea of fair play that is a big difference between this game and other games so pay to play won't hurt the free play people and will be a enticement to keep playing without the fear of being slaughtered by the pay to win people

  • If I may ask is there a timetable for the store to open so I can spend some money on the game? I stopped spending on my other game for this one the quicker you open it the quicker you start recouping the cost of the game

  • Anonymous's avatar
    Anonymous
    7 years ago

    About fairplay : I hope that putting unused low level units in a roster won't trick the 'challenge detector algorythme'.

    I've seen this in other games...

    Cheers

    Edit : I realize that it may not happens since the fairplay won't affect the higher leveled player...

  • how about you balance the game first im tired of playing people that has 1 to 2 more pts than me 

  • For the challenge system, a nice feature, but a couple more suggestions to make it bearable.

    1) Would it be possible to earn coins from a defeat, as well as earn bonus coins for the win? Would be nice to get something for being a good sport and playing the match rather than quiting and starting a new one, as well as a nice carrot to win.

    2) Would it be possible for challenge battles to have their own win/loss ratio? I know my own win/loss is already tanking from unofficial challenge battles. But it did feel good to make someone 2 levels above me rage quit today. Looking forward to this update!

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