7 years ago
Missile pad balance
There has to be something done about the firing of the missile. The balance is off. Simple example 3 pads all have choppers on them but then for other side guy has two groups of flame throwers on a...
In the situation you describe the missile is still the chopper side maybe you mess up your memory
The only unfair case of losing missile I can think of is you hold 2 pads, your opponent hold 1, when missile launches, your opponent step into your 2 pads at the same time. In this case you can't stop the missile turning side and missile doesn't turn back to yellow either.
I think the OP is saying that more expensive units should automatically win a contested-pad. ...Which would make low cost decks worthless versus two harvester rushers using high cost cards.
Thats why it didnt make sense...its nonsense lol
I still want to see a “no pad” mode. Lol
This would be fun, overwhelm the opponent's army and and push until either has no more tiberium for use. Too bad, we are going to need a timer that's longer than 8 minutes. Has anyone tried this before, like ignore all the pads and try to destroy the opponent's army and economy. This can occur on a practice battle in an alliance, with either player ignoring the missile pads.