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reaperrising's avatar
7 years ago

Missile pad balance

There has to be something done about the firing of the missile.  The balance is off.  Simple example 3 pads all have choppers on them but then for other side guy has two groups of flame throwers on all pads his the missile will fire for him rather than I with the choppers even though he is going to loose the fight against the choppers period.  I lose a lot of balance due to improper balance of army on pads.  I think there needs to be a delay some how I sure it’s a hell of a lot of programming to do it.  But if the army on the pads are stronger then what’s other commanders army is regardless of amount of there army it should wait until battle is over to then fire nuke.  It’s just balances the nuke fire off all wrong.  I did record replays of many battles I couldn’t tell you which ones because I was trying to get a collection of different battle to show but now lost track which ones which but there on my profile in game and you can blatantly see.  Thanks mike

12 Replies

  • EinarThePillager's avatar
    EinarThePillager
    Seasoned Ace
    7 years ago

    Too bad that the opponent won't follow the rules that you would dictate. I once tried to control the pads with harvesters. With that, I managed to launch a missile once, but I wasn't planning on winning. It was more like goofing off in front of my opponent. Someone once decided to play along and ate all the harvesters I sent to him. Too bad he didn't want to end it with a tie. He would have accumulated more than 7000 worth in tiberium if all 8 minutes came by. He ended the match after 5 minutes.

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