Forum Discussion

Head2Knee's avatar
7 years ago

Please tighte the level gap for challenge matc

Hi! I love the game and I cannot stop playing.

I feel that I am commonly matched up with people f similar skill who happen to have levels of units that are 2 or 3 levels higher than the average levels of my units. 

If I have only two level 11 units, and everything else in my deck is lower than that, the I do not believe that the game should take away medals for my losses when I play someone who has level 13 tanks and level 13 shockwave troops.

Since we are very similar skill levels, "that guy" is statistically much more likely to win.

This happens quite frequently and it is disheartening. I put a lot of my time into the game.

Thank you for listening to my feedback!

20 Replies

  • Trolloween's avatar
    Trolloween
    6 years ago

    https://imgur.com/e650tNG

    I did win this particular game but there's many I lose similar to this with units up to 15. If I win sometimes I get +16 and I lose 24 for a defeat, which I really don't understand as they are both higher than me in the league and have much higher levels. 

  • EA_dance210's avatar
    EA_dance210
    Icon for EA Staff (Retired) rankEA Staff (Retired)
    6 years ago

    Hi @Trolloween,

    Your units need to have an average unit level of 11 (within 4 of the level cap for Tiberium League) in order to trigger a Challenge Battle.

  • Trolloween's avatar
    Trolloween
    6 years ago

    OK that's strange. But why do I gain so few medals compared to what I lose when it would ordinarily be a challenge match and they are sometimes several hundred places above me in the ladder? It feels really inconsistent. 

    Also take two scenarios, if I am matched against someone in masters with lvl 13 units and  it's a challenge game for me. But I can then play the next match against someone in the top 10 with lvl 15 units and I lose 24 medals. This doesn't seem fair to anyone. 

  • EA_dance210's avatar
    EA_dance210
    Icon for EA Staff (Retired) rankEA Staff (Retired)
    6 years ago

    Hiya,

    For the inconsistent medal gains/losses, do you happen to have any screenshots of the battle results. What should happen is if they have a higher medal count than you, you will earn more medals for a win and lose fewer medals for a defeat. If that's not what's actually happening, then it may be a bug. Screenshots would be helpful for me to see exactly what's going on in that case.

  • Trolloween's avatar
    Trolloween
    6 years ago

    I don't currently but I'll save them next time it happens. 

  • Mister_Crac's avatar
    Mister_Crac
    6 years ago

    @EA_dance210 wrote:

    Hi @Trolloween,

    Your units need to have an average unit level of 11 (within 4 of the level cap for Tiberium League) in order to trigger a Challenge Battle.


    That means "11 or lower", right? In the example given by Trolloween, the level difference surely is so big that it should be a Challenge Battle.

  • EA_dance210's avatar
    EA_dance210
    Icon for EA Staff (Retired) rankEA Staff (Retired)
    6 years ago

    The average unit level needs to be within 4 of the level cap for that league. Having an average of lower than 11 for Tiberium would be outside of the required 'within 4 of the level cap for that league.'

    Some exampeles: For Tiberium, that means it needs to have an average of 11 or higher. For Master League, that would mean an average of 9 or higher.

  • Mister_Crac's avatar
    Mister_Crac
    6 years ago

    @EA_dance210 wrote:

    The average unit level needs to be within 4 of the level cap for that league. Having an average of lower than 11 for Tiberium would be outside of the required 'within 4 of the level cap for that league.'

    Some exampeles: For Tiberium, that means it needs to have an average of 11 or higher. For Master League, that would mean an average of 9 or higher.


    I'm not sure if I understand. The larger the unit level difference between two players is, all the more it should be a challenge battle, no?

    So, from the point of view of the player with the better units, the lower the other players' units are, that should make it more likely to be a challenge battle? And not less?

  • EA_dance210's avatar
    EA_dance210
    Icon for EA Staff (Retired) rankEA Staff (Retired)
    6 years ago

    Not quite. Restrictions were put in to prevent a player from only being able move forward. If you got into a loop where you could only get Challenge Battles, you wouldn't lose any medals for a defeat, but would continue to earn medals for a victory. Having the restrictions (must be within 4 of the level cap, opponent must be at least 1.5 levels higher than you, and the opponent must be within 1.5 of the level cap) limits when you can get Challenge Battles, to hopefully prevent an endless Challenge Battle loop.

  • Trolloween's avatar
    Trolloween
    6 years ago

    @EA_dance210 wrote:

    Not quite. Restrictions were put in to prevent a player from only being able move forward. If you got into a loop where you could only get Challenge Battles, you wouldn't lose any medals for a defeat, but would continue to earn medals for a victory. Having the restrictions (must be within 4 of the level cap, opponent must be at least 1.5 levels higher than you, and the opponent must be within 1.5 of the level cap) limits when you can get Challenge Battles, to hopefully prevent an endless Challenge Battle loop.


    I did assume this and it makes sense, but I don't think it's going to work out all that well in tiberium league since the number of people with all 14-15 units is really low. So at lvl 10 I'm going to face mostly units at 11-13 but no challenge matches. Then when my units are 11 I'm going to face the same people but suddenly rank up much faster because half my games will be challenges.

    I can see how it makes sense below masters though. It's going to months before I have level 11s at my current rate, this will be rough. 

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