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Here, some top level ladder play for you, hoping to get some more of these up and maybe stream a bit going forward.
https://www.youtube.com/watch?v=sUuXIJgZzRo&feature=youtu.be
EDIT: Also very nice game sud, extremely close there.
your micro is amazing, are you playing on a wired connection? the response time seems really crisp
you really used everything in your toolbox, first time I've seen infernoes in action.
- 7 years agoNope, wifi, but I do have a nice router I sit like 7 feet from at most so that helps, and yeah, the higher in level you get the more what you put in those slots matters and comes up in each game, that game of course was pre-patch, but, while my GDI loadouts are shifting with the new meta, that nod loadout has continued to see success.
- 7 years ago
do you have any advice on countering cyborgs with gdi? no problems as nod just dump out anything with fire, but the only options i have on gdi are rifles, talons, rhinos, or wolverines and the only things that the borgs don't just dominate outright are rifles (or strongarm's turret which they just dance away from unless forced to defend a capture), and rifles are somewhat of a liability at the tech level that borgs are out at.
- 7 years ago
I feel like I repeat this advice a lot, but it really is important - Keep pressure on your opponent at all times, cyborgs are expensive, make them truly have to pay for them at the expense of other things. Thankfully there is one difference in how much advice I can give this time around because I actually have a replay of yours to watch, you have no idea how nice that is :P.
So lets take your replay above for example, your opponent went dual harvesters while you took the missile platforms, but in this circumstance taking the missile platforms is actually not the right play, your opponent is handing you control of the map and you need to take it, punishing them heavily for spending that money on harvesters by assaulting them with what at this point will be superior forces because they just spent all their money on harvesters instead of paying attention to what you are doing, its fairly likely you could have gotten at least one harvester kill and badly damaged the other then thrown that newfound income into an advantageous lead all while still likely winning the first missile.
Another thing, though this is a bit unrelated, something you'll notice from high level games is that the most common build order is barracks -> infantry -> harvester; the reason for this is that its important to scout your enemy early to know what they are up to, if they're going to rush you early and how much leeway you have to be aggressive against them, like say, if they go straight for two harvesters.
Otherwise all I can tell you is to use those riflemen against cyborgs, yeah its a huge pain to build them late game and they aren't the most effective but the actual answer you're looking for (snipers) doesn't unlock until level 12 for some reason and gdi is lacking in that area before then. Well, and good strongarm turret positioning while they're engaging riflemen can make their retreat difficult without taking a bunch of damage, or you could always go with the counter I used against them up until I got snipers - Ion Cannoning them from orbit, it may not be the most efficient counter in the world but it sure is effective and versatile :P
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